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engines/ultima/shared/gfx/text_input.cpp
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96
engines/ultima/shared/gfx/text_input.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/gfx/text_input.h"
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#include "ultima/shared/gfx/text_cursor.h"
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#include "ultima/shared/early/game_base.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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BEGIN_MESSAGE_MAP(TextInput, Popup)
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ON_MESSAGE(KeypressMsg)
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END_MESSAGE_MAP()
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void TextInput::show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color, TreeItem *respondTo) {
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Popup::show(respondTo);
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_isNumeric = isNumeric;
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_maxCharacters = maxCharacters;
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_color = color;
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_bounds = Rect(pt.x, pt.y, pt.x + 8 * (maxCharacters + 1), pt.y + 8);
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_text = "";
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_game->_textCursor->setPosition(Point(_bounds.left, _bounds.top));
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_game->_textCursor->setVisible(true);
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}
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void TextInput::draw() {
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Popup::draw();
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VisualSurface s = getSurface();
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// Ensure the cursor is at the right position
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_game->_textCursor->setPosition(Point(_bounds.left + _text.size() * 8, _bounds.top));
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// Display the text
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Common::String text = _text;
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while (text.size() < _maxCharacters)
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text += ' ';
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s.writeString(text, TextPoint(0, 0), _color);
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}
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bool TextInput::KeypressMsg(CKeypressMsg *msg) {
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uint16 c = msg->_keyState.ascii;
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//TreeItem *respondTo = _respondTo;
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if (c >= ' ' && c <= 0x7f) {
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// Printable character
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if (_text.size() < _maxCharacters && (!_isNumeric || (c >= '0' && c <= '9'))) {
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_text += msg->_keyState.ascii;
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setDirty();
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}
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} else if (msg->_keyState.keycode == Common::KEYCODE_BACKSPACE || msg->_keyState.keycode == Common::KEYCODE_LEFT) {
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if (!_text.empty()) {
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_text.deleteLastChar();
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setDirty();
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}
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} else if (msg->_keyState.keycode == Common::KEYCODE_RETURN || msg->_keyState.keycode == Common::KEYCODE_KP_ENTER) {
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_game->_textCursor->setVisible(false);
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hide();
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CTextInputMsg inputMsg(_text, false);
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inputMsg.execute(_respondTo);
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} else if (msg->_keyState.keycode == Common::KEYCODE_ESCAPE) {
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_game->_textCursor->setVisible(false);
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hide();
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CTextInputMsg inputMsg("", true);
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inputMsg.execute(_respondTo);
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}
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return true;
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}
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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