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engines/ultima/shared/gfx/sprites.cpp
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106
engines/ultima/shared/gfx/sprites.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/gfx/sprites.h"
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#include "ultima/shared/core/file.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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Sprite::Sprite() {
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}
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Sprite::Sprite(const Sprite &src) {
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_surface.copyFrom(src._surface);
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_transSurface.copyFrom(src._transSurface);
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}
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Sprite::Sprite(const byte *src, uint bpp, uint16 w, uint16 h) {
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_surface.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
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assert((w % bpp) == 0);
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byte v = 0;
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for (int y = 0; y < h; ++y) {
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byte *destP = (byte *)_surface.getBasePtr(0, y);
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for (int x = 0; x < w; ++x, v <<= bpp) {
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if ((x % (8 / bpp)) == 0)
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v = *src++;
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*destP++ = (((uint)v << bpp) & 0xff00) >> 8;
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}
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}
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}
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Sprite &Sprite::operator=(const Sprite &src) {
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_surface.copyFrom(src._surface);
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_transSurface.copyFrom(src._transSurface);
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return *this;
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}
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void Sprite::draw(Graphics::ManagedSurface &dest, const Common::Point &pt) {
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// Get area to be drawn on
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Graphics::Surface s = dest.getSubArea(Common::Rect(pt.x, pt.y, pt.x + _surface.w, pt.y + _surface.h));
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// Draw the sprite
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for (uint16 y = 0; y < _surface.h; ++y) {
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const byte *srcP = (const byte *)_surface.getBasePtr(0, y);
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const byte *transP = (const byte *)_transSurface.getBasePtr(0, y);
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byte *destP = (byte *)s.getBasePtr(0, y);
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for (uint16 x = 0; x < _surface.w; ++x, ++srcP, ++transP, ++destP) {
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if (_transSurface.empty() || *transP)
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*destP = *srcP;
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}
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}
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}
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/*-------------------------------------------------------------------*/
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void Sprites::load(const Common::Path &name, uint bpp, uint16 w, uint16 h) {
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_spriteSize = Point(w, h);
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// Open the tiles for access
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File f(name);
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byte *buffer = new byte[w * h];
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// Figure out how many tiles the file has
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size_t bytesPerTile = (w / (8 / bpp)) * h;
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size_t count = f.size() / bytesPerTile;
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// Ensure there's enough capacity for the tileset
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if (count > size())
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_data.resize(count);
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// Iterate through loading the tile data and creating sprites for them
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for (size_t idx = 0; idx < count; ++idx) {
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f.read(buffer, bytesPerTile);
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_data[idx] = Sprite(buffer, bpp, w, h);
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}
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delete[] buffer;
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}
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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