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engines/ultima/shared/gfx/screen.h
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88
engines/ultima/shared/gfx/screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_GFX_SCREEN_H
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#define ULTIMA_SHARED_GFX_SCREEN_H
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#include "common/list.h"
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#include "ultima/shared/core/rect.h"
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#include "graphics/screen.h"
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#include "ultima/shared/gfx/font.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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/**
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* Base class for an on-screen cursor. Currently used for text cursor display
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*/
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class Cursor {
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public:
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/**
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* Destructor
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*/
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virtual ~Cursor() {}
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/**
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* Get the bounds of the cursor
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*/
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virtual Common::Rect getBounds() const = 0;
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/**
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* Draw the cursor
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*/
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virtual void draw() = 0;
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};
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class Screen: public Graphics::Screen {
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private:
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Cursor *_cursor;
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bool _drawCursor;
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public:
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/**
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* Constructor
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*/
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Screen();
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/**
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* Updates the screen by copying any affected areas to the system
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*/
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void update() override;
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/**
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* Updates the screen at the end of an update call
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*/
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void updateScreen() override;
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/**
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* Sets the currently active cursor
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*/
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void setCursor(Cursor *cursor) { _cursor = cursor; }
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};
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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