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engines/ultima/shared/gfx/popup.cpp
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70
engines/ultima/shared/gfx/popup.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/gfx/popup.h"
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#include "ultima/shared/early/game_base.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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BEGIN_MESSAGE_MAP(Popup, VisualItem)
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ON_MESSAGE(ShowMsg)
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END_MESSAGE_MAP()
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Popup::Popup(GameBase *game) : VisualItem(nullptr), _game(game), _respondTo(nullptr), _parentView(nullptr) {
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game->addChild(this);
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}
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Popup::~Popup() {
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detach();
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}
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void Popup::show(TreeItem *respondTo) {
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// Save a copy of the view the popup is being shown on, and activate it
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_parentView = _game->getView();
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_respondTo = respondTo;
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if (!_respondTo)
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_respondTo = _parentView;
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_game->setPopup(this);
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setDirty();
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}
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void Popup::hide() {
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CPopupHiddenMsg hiddenMsg(this);
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hiddenMsg.execute(_respondTo, nullptr, 0);
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// Reset back to the parent view
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_game->setView(_parentView);
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_parentView->setDirty();
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}
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bool Popup::ShowMsg(CShowMsg *msg) {
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CPopupShownMsg shownMsg(this);
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shownMsg.execute(_respondTo, nullptr, 0);
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return true;
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}
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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