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engines/ultima/shared/engine/input_handler.h
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78
engines/ultima/shared/engine/input_handler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_ENGINE_INPUT_HANDLER_H
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#define ULTIMA_SHARED_ENGINE_INPUT_HANDLER_H
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#include "ultima/shared/engine/input_translator.h"
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#include "ultima/shared/core/tree_item.h"
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namespace Ultima {
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namespace Shared {
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class GameBase;
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class InputHandler {
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private:
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/**
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* Process and dispatch a passed message
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*/
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void processMessage(CMessage *msg);
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/**
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* Dispatches a message to the project
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*/
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void dispatchMessage(CMessage *msg);
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public:
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GameBase *_game;
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InputTranslator *_inputTranslator;
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bool _dragging;
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bool _buttonDown;
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Point _mousePos;
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Point _dragStartPos;
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int _lockCount;
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bool _abortMessage;
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public:
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InputHandler(GameBase *game);
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~InputHandler();
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void setTranslator(InputTranslator *translator);
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/**
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* Increment the lock count
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*/
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void incLockCount();
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/**
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* Decrement the lock count on the input handler
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*/
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void decLockCount();
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/**
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* Handles a genereated mouse message
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*/
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void handleMessage(CMessage &msg, bool respectLock = true);
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};
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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