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engines/ultima/shared/engine/data_archive.cpp
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241
engines/ultima/shared/engine/data_archive.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/engine/data_archive.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/translation.h"
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#include "common/compression/unzip.h"
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namespace Ultima {
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namespace Shared {
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#define DATA_FILENAME "ultima.dat"
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class UltimaDataArchiveMember : public Common::ArchiveMember {
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private:
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Common::SharedPtr<Common::ArchiveMember> _member;
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Common::Path _publicFolder;
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Common::Path _innerfolder;
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public:
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UltimaDataArchiveMember(Common::SharedPtr<Common::ArchiveMember> member,
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const Common::Path &subfolder) :
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_member(member), _publicFolder("data/"), _innerfolder(subfolder) {
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}
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~UltimaDataArchiveMember() override {}
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Common::SeekableReadStream *createReadStream() const override {
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return _member->createReadStream();
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}
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Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override {
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return _member->createReadStreamForAltStream(altStreamType);
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}
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Common::Path getPathInArchive() const override {
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Common::Path name = _member->getPathInArchive();
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assert(name.isRelativeTo(_innerfolder));
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return _publicFolder.join(name.relativeTo(_innerfolder));
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}
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Common::U32String getDisplayName() const override {
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return _member->getDisplayName();
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}
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Common::String getFileName() const override { return _member->getFileName(); }
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Common::String getName() const override { return getPathInArchive().toString('/'); }
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bool isDirectory() const override { return _member->isDirectory(); }
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};
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/*-------------------------------------------------------------------*/
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bool UltimaDataArchive::load(const Common::Path &subfolder,
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int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg) {
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Common::Archive *dataArchive = nullptr;
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Common::File f;
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#ifndef RELEASE_BUILD
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Common::FSNode folder;
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if (ConfMan.hasKey("extrapath")) {
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if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists()
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&& (folder = folder.getChild("files")).exists()
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&& (folder = folder.getChild(subfolder.baseName())).exists()) {
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f.open(folder.getChild("version.txt"));
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}
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}
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#endif
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if (!f.isOpen()) {
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if (!Common::File::exists(DATA_FILENAME) ||
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(dataArchive = Common::makeZipArchive(DATA_FILENAME)) == 0 ||
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!f.open(subfolder.join("version.txt"), *dataArchive)) {
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delete dataArchive;
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errorMsg = Common::U32String::format(_("Could not locate engine data %s"), DATA_FILENAME);
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return false;
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}
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}
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// Validate the version
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char buffer[5];
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f.read(buffer, 4);
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buffer[4] = '\0';
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int major = 0, minor = 0;
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if (buffer[1] == '.') {
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major = buffer[0] - '0';
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minor = atoi(&buffer[2]);
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}
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if (major != reqMajorVersion || minor != reqMinorVersion) {
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delete dataArchive;
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errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"),
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reqMajorVersion, reqMinorVersion, major, minor);
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return false;
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}
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// It was all validated correctly
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Common::Archive *archive;
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#ifndef RELEASE_BUILD
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if (!dataArchive)
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archive = new UltimaDataArchiveProxy(folder);
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else
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#endif
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archive = new UltimaDataArchive(dataArchive, subfolder);
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SearchMan.add("data", archive);
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return true;
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}
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/*-------------------------------------------------------------------*/
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bool UltimaDataArchive::hasFile(const Common::Path &path) const {
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if (!path.isRelativeTo(_publicFolder))
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return false;
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Common::Path realFilename = innerToPublic(path);
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return _zip->hasFile(realFilename);
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}
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int UltimaDataArchive::listMatchingMembers(Common::ArchiveMemberList &list, const Common::Path &pattern, bool matchPathComponents) const {
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Common::ArchiveMemberList innerList;
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int numMatches = 0;
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// Test whether we can skip filtering.
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bool matchAll = matchPathComponents && pattern == "*";
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// First, get all zip members relevant to the current game
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_zip->listMatchingMembers(innerList, _innerfolder.appendComponent("*"), true);
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// Modify the results to change the filename, then filter with pattern
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for (const auto &innerMember : innerList) {
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Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr(
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new UltimaDataArchiveMember(innerMember, _innerfolder));
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if (matchAll || member->getPathInArchive().toString().matchString(pattern.toString(), true, matchPathComponents ? nullptr : "/")) {
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list.push_back(member);
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++numMatches;
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}
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}
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return numMatches;
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}
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int UltimaDataArchive::listMembers(Common::ArchiveMemberList &list) const {
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return listMatchingMembers(list, "*", true);
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}
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const Common::ArchiveMemberPtr UltimaDataArchive::getMember(const Common::Path &path) const {
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if (!hasFile(path))
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return Common::ArchiveMemberPtr();
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
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}
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Common::SeekableReadStream *UltimaDataArchive::createReadStreamForMember(const Common::Path &path) const {
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if (hasFile(path)) {
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Common::Path filename = innerToPublic(path);
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return _zip->createReadStreamForMember(filename);
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}
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return nullptr;
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}
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bool UltimaDataArchive::isPathDirectory(const Common::Path &path) const {
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return _zip->isPathDirectory(innerToPublic(path));
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}
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/*-------------------------------------------------------------------*/
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#ifndef RELEASE_BUILD
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const Common::ArchiveMemberPtr UltimaDataArchiveProxy::getMember(const Common::Path &path) const {
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if (!hasFile(path))
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return Common::ArchiveMemberPtr();
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
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}
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Common::SeekableReadStream *UltimaDataArchiveProxy::createReadStreamForMember(const Common::Path &path) const {
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if (hasFile(path))
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return getNode(path).createReadStream();
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return nullptr;
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}
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Common::FSNode UltimaDataArchiveProxy::getNode(const Common::Path &name) const {
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Common::Path remainingName = name.relativeTo(_publicFolder);
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Common::FSNode node = _folder;
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Common::StringArray components = remainingName.splitComponents();
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if (components.empty()) {
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return node;
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}
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for(Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) {
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node = node.getChild(*it);
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if (!node.exists())
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return node;
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}
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node = node.getChild(*(components.end() - 1));
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return node;
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}
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int UltimaDataArchiveProxy::listMembers(Common::ArchiveMemberList &list) const {
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return listMatchingMembers(list, "*", true);
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}
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int UltimaDataArchiveProxy::listMatchingMembers(Common::ArchiveMemberList &list,
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const Common::Path &pattern, bool matchPathComponents) const {
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// Let FSDirectory adjust the filenames for us by using its prefix feature.
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// Note: dir is intentionally constructed again on each call to prevent stale entries due to caching:
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// Since this proxy class is intended for use during development, picking up modifications while the
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// game is running might be useful.
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const int maxDepth = 255; // chosen arbitrarily
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Common::FSDirectory dir(_publicFolder, _folder, maxDepth, false, false, true);
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if (matchPathComponents && pattern == "*")
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return dir.listMembers(list);
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else
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return dir.listMatchingMembers(list, pattern, matchPathComponents);
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}
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bool UltimaDataArchiveProxy::isPathDirectory(const Common::Path &path) const {
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return getNode(path).isDirectory();
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}
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#endif
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} // End of namespace Shared
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} // End of namespace Ultima
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