Initial commit
This commit is contained in:
129
engines/ultima/shared/early/game.h
Normal file
129
engines/ultima/shared/early/game.h
Normal file
@@ -0,0 +1,129 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA_SHARED_EARLY_GAME_H
|
||||
#define ULTIMA_SHARED_EARLY_GAME_H
|
||||
|
||||
#include "ultima/shared/early/game_base.h"
|
||||
#include "ultima/shared/core/party.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
|
||||
class GameView;
|
||||
class GameState;
|
||||
class FontResources;
|
||||
|
||||
namespace Maps {
|
||||
class Map;
|
||||
}
|
||||
|
||||
/**
|
||||
* More specialized base class for earlier Ultima games
|
||||
*/
|
||||
class Game : public GameBase {
|
||||
DECLARE_MESSAGE_MAP;
|
||||
bool EndOfTurnMsg(CEndOfTurnMsg *msg);
|
||||
protected:
|
||||
GameView *_gameView;
|
||||
FontResources *_fontResources;
|
||||
protected:
|
||||
/**
|
||||
* Sets up EGA palette
|
||||
*/
|
||||
void setEGAPalette();
|
||||
|
||||
/**
|
||||
* Loads the Ultima 6 palette
|
||||
*/
|
||||
void loadU6Palette();
|
||||
public:
|
||||
byte _edgeColor;
|
||||
byte _borderColor;
|
||||
byte _highlightColor;
|
||||
byte _textColor;
|
||||
byte _color1;
|
||||
byte _bgColor;
|
||||
byte _whiteColor;
|
||||
|
||||
/**
|
||||
* Player party. In the earlier Ultima games, this is a single character
|
||||
*/
|
||||
Party *_party;
|
||||
|
||||
/**
|
||||
* Pointer to the map manager for the game
|
||||
*/
|
||||
Maps::Map *_map;
|
||||
|
||||
/**
|
||||
* Stores the base random seed used for generating deterministic dungeon levels
|
||||
*/
|
||||
uint32 _randomSeed;
|
||||
|
||||
public:
|
||||
CLASSDEF;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
Game();
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
~Game() override;
|
||||
|
||||
/**
|
||||
* Play a sound effect
|
||||
*/
|
||||
void playFX(uint effectId);
|
||||
|
||||
/**
|
||||
* Sets an EGA palette based on a 16-byte EGA RGB indexes
|
||||
*/
|
||||
void setEGAPalette(const byte *palette);
|
||||
|
||||
/**
|
||||
* Sets up a CGA palette
|
||||
*/
|
||||
void setCGAPalette();
|
||||
|
||||
/**
|
||||
* Returns the map
|
||||
*/
|
||||
Maps::Map *getMap() const override { return _map; }
|
||||
|
||||
/**
|
||||
* Handles loading and saving games
|
||||
*/
|
||||
void synchronize(Common::Serializer &s) override;
|
||||
|
||||
/**
|
||||
* Signal an end of turn
|
||||
*/
|
||||
void endOfTurn();
|
||||
};
|
||||
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user