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67
engines/ultima/shared/core/party.cpp
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67
engines/ultima/shared/core/party.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/core/party.h"
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namespace Ultima {
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namespace Shared {
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Party::~Party() {
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for (uint idx = 0; idx < _characters.size(); ++idx)
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delete _characters[idx];
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}
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void Party::add(Character *c) {
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_characters.push_back(c);
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}
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void Party::synchronize(Common::Serializer &s) {
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uint partyCount = _characters.size();
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s.syncAsByte(partyCount);
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if (s.isLoading())
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assert(partyCount == _characters.size());
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// Iterate through the characters of the party
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for (uint idx = 0; idx < _characters.size(); ++idx)
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_characters[idx]->synchronize(s);
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}
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bool Party::isDead() const {
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for (uint idx = 0; idx < _characters.size(); ++idx) {
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if ((*this)[idx]._hitPoints > 0)
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return false;
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}
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return true;
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}
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bool Party::isFoodless() const {
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for (uint idx = 0; idx < _characters.size(); ++idx) {
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if ((*this)[idx]._food > 0)
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return false;
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}
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return true;
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}
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} // End of namespace Shared
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} // End of namespace Ultima
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