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engines/ultima/shared/core/map.h
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562
engines/ultima/shared/core/map.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_CORE_MAP_H
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#define ULTIMA_SHARED_CORE_MAP_H
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#include "common/array.h"
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#include "common/ptr.h"
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#include "common/serializer.h"
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#include "ultima/shared/core/rect.h"
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#include "ultima/shared/gfx/dungeon_surface.h"
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namespace Ultima {
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namespace Shared {
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#define REGISTER_WIDGET(NAME) if (name == #NAME) return new Widgets::NAME(_game, (Ultima1Map::MapBase *)map)
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#define DECLARE_WIDGET(NAME) const char *getClassName() const override { return #NAME; }
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enum Direction {
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DIR_NONE = 0,
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DIR_LEFT = 1, DIR_RIGHT = 2, DIR_UP = 3, DIR_DOWN = 4,
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DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4
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};
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typedef byte MapCell;
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typedef int MapId;
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class Game;
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class MapWidget;
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typedef Common::SharedPtr<MapWidget> MapWidgetPtr;
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/**
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* Contains data about a given position within the map
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*/
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class MapTile {
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public:
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int _tileId; // Tile Id
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int _tileNum; // Tile number to display. Normally equals Tile Id, but can differ in rare cases
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int _widgetNum; // Widget number, if any
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MapWidget *_widget; // Widget pointer
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int _itemNum; // Item number, if any
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// Dungeon tile flags
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bool _isDoor, _isSecretDoor;
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bool _isLadderUp, _isLadderDown;
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bool _isWall, _isHallway, _isBeams;
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public:
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/**
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* Constructor
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*/
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MapTile() : _tileNum(-1), _tileId(-1), _widgetNum(-1), _widget(nullptr), _itemNum(-1),
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_isDoor(false), _isSecretDoor(false), _isLadderUp(false), _isLadderDown(false), _isWall(false),
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_isHallway(false), _isBeams(false) {}
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/**
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* Destructor
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*/
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virtual ~MapTile() {}
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/**
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* Clears the map tile information
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*/
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virtual void clear();
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/**
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* Returns true if the tile is a door in a dungeon
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*/
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bool isDoor() const { return _isDoor; }
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/**
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* Returns true if the tile is a wall or secret door in a dungeon
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*/
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bool isWallOrSecretDoor() const { return _isWall || _isSecretDoor; }
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/**
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* Returns true if the tile in a dungeon is a type that has walls on it: walls, doors, or secret doors
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*/
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bool isWallOrDoorway() const { return _isWall || _isDoor || _isSecretDoor; }
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/**
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* Returns true if a tile is a solid type within a dungeon
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*/
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bool isSolid() const { return !(_isHallway || _isLadderUp || _isLadderDown || _isBeams); }
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};
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/**
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* Base class for managing maps within the game
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*/
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class Map {
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/**
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* Stores state about the current viewport being displayed. It's kept as part of the Map class
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* as a convenience to be alongside the current party position
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*/
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struct ViewportPosition {
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Point _topLeft; // Top, left tile position for viewport
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Point _size; // Size of the viewport. Just in case we ever allow it to change
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MapId _mapId; // Maze the viewport is for. Used to detect when the map changes
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/**
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* Constructor
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*/
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ViewportPosition() : _topLeft(-1, -1), _mapId(-1) {}
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/**
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* Returns true if the viewport is in a valid state
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*/
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bool isValid() const { return _mapId != -1; }
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/**
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* Handles loading and saving viewport
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*/
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void synchronize(Common::Serializer &s) {
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s.syncAsUint16LE(_topLeft.x);
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s.syncAsUint16LE(_topLeft.y);
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}
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/**
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* Resets the viewport position, so it'll get recalculated the next call to getViewportPosition
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*/
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void reset() { _mapId = -1; }
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};
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/**
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* Internal class used for storing the data for a row
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*/
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struct MapCellsRow {
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public:
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Common::Array<MapCell> _data;
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public:
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byte &operator[](int idx) { return _data[idx]; }
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byte operator[](int idx) const { return _data[idx]; }
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};
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public:
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/**
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* Base class for specific map types
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*/
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class MapBase {
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private:
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Map *_map; // Map manager reference
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protected:
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MapId _mapId; // The map Id
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uint _mapIndex; // Index of map within the group of same maps
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uint _mapStyle; // Map style category for towns & castles
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ViewportPosition _viewportPos; // Viewport position
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protected:
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/**
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* Set the size of the map
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*/
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void setDimensions(const Point &size);
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public:
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Point _size; // X, Y size of the map
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Point _tilesPerOrigTile; // For enhanced modes, number of tiles per original game tile
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Common::String _name; // Name of map, if applicable
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MapWidget *_playerWidget; // Current means of transport, even if on foot
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Common::Array<MapWidgetPtr> _widgets; // Party, monsteres, transports, etc.
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Common::Array<MapCellsRow> _data; // Data for the map
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public:
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/**
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* Constructor
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*/
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MapBase(Game *game, Map *map) : _map(map), _playerWidget(nullptr), _mapId(0), _mapIndex(0),
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_mapStyle(0) {}
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/**
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* Destructor
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*/
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virtual ~MapBase() {}
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/**
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* Handles loading and saving the map's data
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*/
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virtual void synchronize(Common::Serializer &s);
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/**
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* Adds a widget to the map
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*/
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void addWidget(MapWidget *widget);
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/**
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* Removes a widget from the map
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*/
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void removeWidget(MapWidget *widget);
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/**
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* Clears all map data
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*/
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virtual void clear();
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/**
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* Gets a tile at a given position
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*/
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virtual void getTileAt(const Point &pt, MapTile *tile);
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/**
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* Resets the viewport when the viewport changes
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*/
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void resetViewport();
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/**
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* Get the viewport position
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*/
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virtual Point getViewportPosition(const Point &viewportSize);
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/**
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* Load the map
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*/
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virtual void load(MapId mapId);
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/**
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* Changes the level. Only applicable to dungeon maps which have levels
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* @param delta Delta to change dungeon level by
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* @returns False if dungeon left, true if still within dungeon
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*/
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virtual bool changeLevel(int delta) { return true; }
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/**
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* Get the current map level
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*/
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virtual uint getLevel() const { return 0; }
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/**
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* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
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*/
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virtual bool isMapWrapped() const { return false; }
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/**
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* Returns the width of the map
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*/
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size_t width() const { return _size.x; }
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/**
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* Returns the height of the map
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*/
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size_t height() const { return _size.y; }
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/**
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* Get the current position
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*/
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Point getPosition() const;
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/**
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* Set the current position
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*/
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void setPosition(const Point &pt);
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/**
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* Get the current direction
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*/
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Direction getDirection() const;
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/**
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* Set the current direction
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*/
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void setDirection(Direction dir);
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/**
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* Returns a delta for the cell in front of the player based on the direction they're facing
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*/
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Point getDirectionDelta() const;
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/**
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* Gets a point relative to the current position
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*/
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virtual Point getDeltaPosition(const Point &delta);
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/**
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* Returns the map Id
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*/
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MapId getMapId() const { return _mapId; }
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/**
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* Gets the map Index
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*/
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uint getMapIndex() const { return _mapIndex; }
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/**
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* Shifts the viewport by a given delta
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*/
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virtual void shiftViewport(const Point &delta);
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/**
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* Updates the map at the end of a turn
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*/
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virtual void update();
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};
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protected:
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MapBase *_mapArea;
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public:
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/**
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* Constructor
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*/
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Map() : _mapArea(nullptr) {}
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/**
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* Destructor
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*/
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virtual ~Map() {}
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/**
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* Load a given map
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*/
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virtual void load(MapId mapId);
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/**
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* Clears all map data
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*/
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virtual void clear();
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/**
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* Handles loading and saving the map's data
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*/
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virtual void synchronize(Common::Serializer &s);
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/**
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* Instantiates a widget type by name
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*/
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virtual MapWidget *createWidget(Map::MapBase *map, const Common::String &name) = 0;
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/**
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* Gets a tile at a given position
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*/
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void getTileAt(const Point &pt, MapTile *tile) {
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assert(_mapArea);
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return _mapArea->getTileAt(pt, tile);
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}
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/**
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* Get the viewport position
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*/
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Point getViewportPosition(const Point &viewportSize) {
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assert(_mapArea);
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return _mapArea->getViewportPosition(viewportSize);
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}
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/**
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* Return the width of the map
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*/
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size_t width() const {
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assert(_mapArea);
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return _mapArea->width();
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}
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/**
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* Return the height of the map
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*/
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size_t height() const {
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assert(_mapArea);
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return _mapArea->height();
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}
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/**
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* Return the current position
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*/
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Point getPosition() const {
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assert(_mapArea);
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return _mapArea->getPosition();
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}
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/**
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* Set the position
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*/
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void setPosition(const Point &pt) {
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assert(_mapArea);
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_mapArea->setPosition(pt);
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}
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/**
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* Get the current direction
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*/
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Direction getDirection() const {
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assert(_mapArea);
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return _mapArea->getDirection();
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}
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/**
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* Set the current direction
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*/
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void setDirection(Direction dir) {
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assert(_mapArea);
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_mapArea->setDirection(dir);
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}
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/**
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* Returns a delta for the cell in front of the player based on the direction they're facing
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*/
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Point getDirectionDelta() const {
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assert(_mapArea);
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return _mapArea->getDirectionDelta();
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||||
}
|
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|
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/**
|
||||
* Gets a point relative to the current position
|
||||
*/
|
||||
Point getDeltaPosition(const Point &delta) {
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||||
assert(_mapArea);
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return _mapArea->getDeltaPosition(delta);
|
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}
|
||||
|
||||
/**
|
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* Shifts the viewport by a given delta
|
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*/
|
||||
void shiftViewport(const Point &delta) {
|
||||
assert(_mapArea);
|
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_mapArea->shiftViewport(delta);
|
||||
}
|
||||
|
||||
/**
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* Returns the number of tiles in the map there are for each tile in the original game.
|
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* This allows for more detailed maps in the enhanced game modes
|
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*/
|
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Point getTilesPerOrigTile() const {
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assert(_mapArea);
|
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return _mapArea->_tilesPerOrigTile;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the name of the map
|
||||
*/
|
||||
Common::String getName() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->_name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the currently active widget that the player is controlling
|
||||
*/
|
||||
MapWidget *getPlayerWidget() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->_playerWidget;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param delta Delta to change dungeon level by
|
||||
* @returns False if dungeon left, true if still within dungeon
|
||||
*/
|
||||
bool changeLevel(int delta) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->changeLevel(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current map level
|
||||
*/
|
||||
uint getLevel() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getLevel();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
|
||||
*/
|
||||
bool isMapWrapped() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->isMapWrapped();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the map at the end of a turn
|
||||
*/
|
||||
void update() {
|
||||
assert(_mapArea);
|
||||
return _mapArea->update();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Base class for things that appear within a map, such as monsters, transports, or people
|
||||
*/
|
||||
class MapWidget {
|
||||
protected:
|
||||
Game *_game; // Game reference
|
||||
Map::MapBase *_map; // Map reference
|
||||
public:
|
||||
Point _position; // Position within the map
|
||||
Direction _direction; // Direction
|
||||
Common::String _name; // Name of widget
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
MapWidget(Game *game, Map::MapBase *map) : _game(game), _map(map) {}
|
||||
MapWidget(Game *game, Map::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : _game(game), _map(map), _position(pt), _direction(dir) {}
|
||||
MapWidget(Game *game, Map::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
|
||||
_game(game), _map(map), _name(name), _position(pt), _direction(dir) {}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~MapWidget() {}
|
||||
|
||||
/**
|
||||
* Return a name for a widget class if it can be synchronized to savegames
|
||||
*/
|
||||
virtual const char *getClassName() const { return nullptr; }
|
||||
|
||||
/**
|
||||
* Handles loading and saving games
|
||||
*/
|
||||
virtual void synchronize(Common::Serializer &s);
|
||||
|
||||
/**
|
||||
* Adds a text string to the info area
|
||||
* @param text Text to add
|
||||
* @param newLine Whether to apply a newline at the end
|
||||
*/
|
||||
void addInfoMsg(const Common::String &text, bool newLine = true);
|
||||
|
||||
/**
|
||||
* Get the tile for the widget
|
||||
*/
|
||||
virtual uint getTileNum() const { return 0; }
|
||||
|
||||
/**
|
||||
* Returns true if the player can move onto a tile the widget occupies
|
||||
*/
|
||||
virtual bool isBlocking() const { return false; }
|
||||
|
||||
/**
|
||||
* Called to update the widget at the end of a turn
|
||||
* @param isPreUpdate Update is called twice in succession during the end of turn update.
|
||||
* Once with true for all widgets, then with it false
|
||||
*/
|
||||
virtual void update(bool isPreUpdate) {}
|
||||
|
||||
enum CanMove { UNSET = 0, YES = 1, NO = 2 };
|
||||
|
||||
/**
|
||||
* Returns true if the given widget can move to a given position on the map
|
||||
*/
|
||||
virtual CanMove canMoveTo(const Point &destPos);
|
||||
|
||||
/**
|
||||
* Moves the widget to a given position
|
||||
* @param destPos Specified new position
|
||||
* @param dir Optional explicit direction to set. If not specified,
|
||||
* the direction will be set relative to the position moved from
|
||||
*/
|
||||
virtual void moveTo(const Point &destPos, Direction dir = DIR_NONE);
|
||||
};
|
||||
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user