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engines/ultima/shared/core/character.cpp
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63
engines/ultima/shared/core/character.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/core/party.h"
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namespace Ultima {
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namespace Shared {
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template<typename T>
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void syncArray(Common::Array<T *> &items, Common::Serializer &s) {
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uint count = items.size();
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s.syncAsByte(count);
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if (s.isLoading())
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assert(count == items.size());
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for (uint idx = 0; idx < items.size(); ++idx)
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items[idx]->synchronize(s);
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}
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void Character::synchronize(Common::Serializer &s) {
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s.syncString(_name);
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s.syncAsByte(_race);
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s.syncAsByte(_sex);
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s.syncAsByte(_class);
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s.syncAsUint16LE(_strength);
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s.syncAsUint16LE(_agility);
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s.syncAsUint16LE(_stamina);
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s.syncAsUint16LE(_charisma);
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s.syncAsUint16LE(_wisdom);
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s.syncAsUint16LE(_intelligence);
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s.syncAsUint32LE(_hitPoints);
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s.syncAsUint32LE(_experience);
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s.syncAsUint32LE(_food);
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s.syncAsUint32LE(_coins);
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s.syncAsSByte(_equippedWeapon);
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s.syncAsSByte(_equippedArmour);
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s.syncAsSByte(_equippedSpell);
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syncArray<Weapon>(_weapons, s);
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syncArray<Armour>(_armour, s);
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syncArray<Spell>(_spells, s);
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}
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} // End of namespace Shared
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} // End of namespace Ultima
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