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engines/ultima/shared/actions/action.h
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85
engines/ultima/shared/actions/action.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_ACTIONS_ACTION_H
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#define ULTIMA_SHARED_ACTIONS_ACTION_H
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#include "ultima/shared/core/tree_item.h"
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namespace Ultima {
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namespace Shared {
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class Game;
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namespace Maps {
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class Map;
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}
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namespace Actions {
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/**
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* Base class for implementing the various actions the player can do, such as moving, climbing, entering, etc.
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*/
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class Action : public TreeItem {
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protected:
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/**
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* Signals the end of the turn
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*/
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void endOfTurn();
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public:
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/**
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* Constructor
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*/
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Action(TreeItem *parent);
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/**
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* Destructor
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*/
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~Action() override {}
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/**
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* Jumps up through the parents to find the root game
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*/
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Game *getGame();
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/**
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* Return the game's map
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*/
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Maps::Map *getMap();
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/**
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* Adds a text string to the info area
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* @param text Text to add
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* @param newLine Whether to apply a newline at the end
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*/
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void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
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/**
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* Play a sound effect
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*/
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void playFX(uint effectId);
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};
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} // End of namespace Actions
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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