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155
engines/ultima/nuvie/views/sun_moon_strip_widget.cpp
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155
engines/ultima/nuvie/views/sun_moon_strip_widget.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/core/player.h"
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#include "ultima/nuvie/core/weather.h"
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#include "ultima/nuvie/core/game_clock.h"
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#include "ultima/nuvie/views/sun_moon_strip_widget.h"
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namespace Ultima {
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namespace Nuvie {
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SunMoonStripWidget::SunMoonStripWidget(Player *p, TileManager *tm)
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: GUI_Widget(nullptr, 0, 0, 0, 0), player(p), tile_manager(tm) {
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}
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SunMoonStripWidget::~SunMoonStripWidget() {
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}
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void SunMoonStripWidget::init(sint16 x, sint16 y) {
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GUI_Widget::Init(nullptr, x, y, 100, 20);
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}
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void SunMoonStripWidget::Display(bool full_redraw) {
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//if(full_redraw || update_display)
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// {
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update_display = false;
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uint8 level = player->get_location_level();
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if (level == 0 || level == 5)
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display_surface_strip();
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else
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display_dungeon_strip();
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screen->update(area.left, area.top, area.width(), area.height());
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// }
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}
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void SunMoonStripWidget::display_surface_strip() {
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GameClock *clock = Game::get_game()->get_clock();
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Weather *weather = Game::get_game()->get_weather();
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bool eclipse = weather->is_eclipse();
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display_sun(clock->get_hour(), 0/*minutes*/, eclipse);
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if (!eclipse)
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display_moons(clock->get_day(), clock->get_hour());
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for (int i = 0; i < 9; i++) {
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Tile *tile = tile_manager->get_tile(352 + i);
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screen->blit(area.left + 8 + i * 16, area.top, tile->data, 8, 16, 16, 16, true);
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}
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return;
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}
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void SunMoonStripWidget::display_dungeon_strip() {
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Tile *tile = tile_manager->get_tile(372);
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screen->blit(area.left + 8, area.top, tile->data, 8, 16, 16, 16, true);
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tile = tile_manager->get_tile(373);
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for (int i = 1; i < 8; i++) {
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screen->blit(area.left + 8 + i * 16, area.top, tile->data, 8, 16, 16, 16, true);
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}
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tile = tile_manager->get_tile(374);
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screen->blit(area.left + 8 + 7 * 16 + 8, area.top, tile->data, 8, 16, 16, 16, true);
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return;
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}
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// <SB-X>
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void SunMoonStripWidget::display_sun_moon(const Tile *tile, uint8 pos) {
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struct {
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sint16 x, y;
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} skypos[15] = { // sky positions relative to area
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{ 8 + 7 * 16 - 0 * 8, 6 }, // 7*16 is the first position on the right side
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{ 8 + 7 * 16 - 1 * 8, 3 },
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{ 8 + 7 * 16 - 2 * 8, 1 },
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{ 8 + 7 * 16 - 3 * 8, -1 },
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{ 8 + 7 * 16 - 4 * 8, -2 },
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{ 8 + 7 * 16 - 5 * 8, -3 },
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{ 8 + 7 * 16 - 6 * 8, -4 },
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{ 8 + 7 * 16 - 7 * 8, -4 },
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{ 8 + 7 * 16 - 8 * 8, -4 },
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{ 8 + 7 * 16 - 9 * 8, -3 },
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{ 8 + 7 * 16 - 10 * 8, -2 },
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{ 8 + 7 * 16 - 11 * 8, -1 },
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{ 8 + 7 * 16 - 12 * 8, 1 },
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{ 8 + 7 * 16 - 13 * 8, 3 },
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{ 8 + 7 * 16 - 14 * 8, 6 }
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};
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int height = 16;
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uint16 x = area.left + skypos[pos].x, y = area.top + skypos[pos].y;
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if (skypos[pos].y == 6) // goes through the bottom if not reduced
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height = 10;
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screen->blit(x, y, tile->data, 8 , 16, height, 16, true);
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}
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void SunMoonStripWidget::display_sun(uint8 hour, uint8 minute, bool eclipse) {
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uint16 sun_tile = 0;
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if (eclipse)
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sun_tile = 363; //eclipsed sun
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else if (hour == 5 || hour == 19)
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sun_tile = 361; //orange sun
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else if (hour > 5 && hour < 19)
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sun_tile = 362; //yellow sun
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else return; //no sun
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display_sun_moon(tile_manager->get_tile(sun_tile), hour - 5);
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}
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void SunMoonStripWidget::display_moons(uint8 day, uint8 hour, uint8 minute) {
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// trammel (starts 1 hour ahead of sun)
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uint8 phase = uint8(nearbyint((day - 1) / TRAMMEL_PHASE)) % 8;
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Tile *tileA = tile_manager->get_tile((phase == 0) ? 584 : 584 + (8 - phase)); // reverse order in tilelist
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uint8 posA = ((hour + 1) + 3 * phase) % 24; // advance 3 positions each phase-change
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// felucca (starts 1 hour behind sun)
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// ...my FELUCCA_PHASE may be wrong but this method works with it...
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sint8 phaseb = (day - 1) % uint8(nearbyint(FELUCCA_PHASE * 8)) - 1;
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phase = (phaseb >= 0) ? phaseb : 0;
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Tile *tileB = tile_manager->get_tile((phase == 0) ? 584 : 584 + (8 - phase)); // reverse order in tilelist
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uint8 posB = ((hour - 1) + 3 * phase) % 24; // advance 3 positions per phase-change
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if (posA >= 5 && posA <= 19)
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display_sun_moon(tileA, posA - 5);
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if (posB >= 5 && posB <= 19)
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display_sun_moon(tileB, posB - 5);
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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