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engines/ultima/nuvie/views/sun_moon_ribbon.h
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68
engines/ultima/nuvie/views/sun_moon_ribbon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_VIEWS_SUN_MOON_RIBBON_H
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#define NUVIE_VIEWS_SUN_MOON_RIBBON_H
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#include "ultima/nuvie/views/sun_moon_strip_widget.h"
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namespace Ultima {
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namespace Nuvie {
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class SunMoonRibbon : public SunMoonStripWidget {
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private:
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Graphics::ManagedSurface *bg_data;
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Weather *weather;
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bool retracted;
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uint16 current_time;
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public:
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SunMoonRibbon(Player *p, Weather *w, TileManager *tm);
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~SunMoonRibbon() override;
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void init(Screen *screen);
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void Display(bool full_redraw) override;
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
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void extend() {
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retracted = false;
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}
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void retract() {
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retracted = true;
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}
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protected:
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void display_sun_moon(const Tile *tile, uint8 pos) override;
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private:
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void loadBgImage(uint8 num);
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void display_surface_strip();
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void display_dungeon_strip();
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void update_hour(uint16 time);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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