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356
engines/ultima/nuvie/views/spell_view_gump.cpp
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356
engines/ultima/nuvie/views/spell_view_gump.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/events.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/gui_button.h"
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#include "ultima/nuvie/core/magic.h"
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#include "ultima/nuvie/views/spell_view_gump.h"
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#include "ultima/nuvie/gui/widgets/map_window.h"
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#include "ultima/nuvie/files/nuvie_bmp_file.h"
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namespace Ultima {
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namespace Nuvie {
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SpellViewGump::SpellViewGump(const Configuration *cfg) : SpellView(cfg),
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gump_button(nullptr), font(nullptr), selected_spell(-1) {
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num_spells_per_page = 10;
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bg_image = nullptr;
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}
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SpellViewGump::~SpellViewGump() {
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delete font;
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}
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bool SpellViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om) {
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View::init(x, y, f, p, tm, om);
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SetRect(area.left, area.top, 162, 108);
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path imagefile;
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Common::Path path;
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Graphics::ManagedSurface *image, *image1;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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build_path(datadir, "gump_btn_up.bmp", imagefile);
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image = SDL_LoadBMP(imagefile);
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build_path(datadir, "gump_btn_down.bmp", imagefile);
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image1 = SDL_LoadBMP(imagefile);
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gump_button = new GUI_Button(nullptr, 0, 9, image, image1, this);
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this->AddWidget(gump_button);
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build_path(datadir, "spellbook", path);
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datadir = path;
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build_path(datadir, "spellbook_left_arrow.bmp", imagefile);
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image = SDL_LoadBMP(imagefile); //we load this twice as they are freed in ~GUI_Button()
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image1 = SDL_LoadBMP(imagefile);
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left_button = new GUI_Button(this, 27, 4, image, image1, this);
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this->AddWidget(left_button);
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build_path(datadir, "spellbook_right_arrow.bmp", imagefile);
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image = SDL_LoadBMP(imagefile);
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image1 = SDL_LoadBMP(imagefile);
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right_button = new GUI_Button(this, 132, 4, image, image1, this);
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this->AddWidget(right_button);
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font = new GUI_Font(GUI_FONT_GUMP);
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font->setColoring(0x7c, 0x00, 0x00, 0xd0, 0x70, 0x00, 0x00, 0x00, 0x00);
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return true;
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}
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uint8 SpellViewGump::fill_cur_spell_list() {
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uint8 count = SpellView::fill_cur_spell_list();
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//load spell images
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path path;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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build_path(datadir, "spellbook", path);
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datadir = path;
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Common::Path imagefile;
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build_path(datadir, "spellbook_bg.bmp", imagefile);
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delete bg_image;
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bg_image = bmp.getSdlSurface32(imagefile);
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if (bg_image == nullptr) {
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DEBUG(0, LEVEL_ERROR, "Failed to load spellbook_bg.bmp from '%s' directory\n", datadir.toString().c_str());
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return count;
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}
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set_bg_color_key(0, 0x70, 0xfc);
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for (int i = 0; i < count; i++) {
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char filename[24]; // spellbook_spell_xxx.bmp\0
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Common::sprintf_s(filename, "spellbook_spell_%03d.bmp", cur_spells[i]);
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build_path(datadir, filename, imagefile);
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Graphics::ManagedSurface *spell_image = bmp.getSdlSurface32(imagefile);
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if (spell_image == nullptr) {
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DEBUG(0, LEVEL_ERROR, "Failed to load %s from '%s' directory\n", filename, datadir.toString().c_str());
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} else {
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Common::Rect dst;
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uint8 base = (level - 1) * 16;
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uint8 spell = cur_spells[i] - base;
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dst.left = ((spell < 5) ? 25 : 88);
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dst.top = 18 + (spell % 5) * 14;
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dst.setWidth(58);
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dst.setHeight(13);
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SDL_BlitSurface(spell_image, nullptr, bg_image, &dst);
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delete spell_image;
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printSpellQty(cur_spells[i], dst.left + ((spell < 5) ? 50 : 48), dst.top);
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}
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}
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loadCircleString(datadir);
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return count;
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}
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void SpellViewGump::loadCircleString(const Common::Path &datadir) {
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Common::Path imagefile;
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char filename[7]; // n.bmp\0
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Common::sprintf_s(filename, "%d.bmp", level);
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build_path(datadir, filename, imagefile);
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Common::ScopedPtr<Graphics::ManagedSurface> s(bmp.getSdlSurface32(imagefile));
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if (s) {
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Common::Rect dst;
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dst = Common::Rect(70, 7, 74, 13);
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SDL_BlitSurface(s.get(), nullptr, bg_image, &dst);
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}
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switch (level) {
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case 1 :
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loadCircleSuffix(datadir, "st.bmp");
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break;
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case 2 :
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loadCircleSuffix(datadir, "nd.bmp");
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break;
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case 3 :
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loadCircleSuffix(datadir, "rd.bmp");
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break;
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default:
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break;
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}
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}
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void SpellViewGump::loadCircleSuffix(const Common::Path &datadir, const Std::string &image) {
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Common::Path imagefile;
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build_path(datadir, image, imagefile);
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Common::ScopedPtr<Graphics::ManagedSurface> s(bmp.getSdlSurface32(imagefile));
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if (s) {
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Common::Rect dst;
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dst = Common::Rect(75, 7, 82, 13);
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SDL_BlitSurface(s.get(), nullptr, bg_image, &dst);
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}
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}
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void SpellViewGump::printSpellQty(uint8 spellNum, uint16 x, uint16 y) {
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Magic *m = Game::get_game()->get_magic();
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Spell *spell = m->get_spell((uint8)spellNum);
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uint16 qty = get_available_spell_count(spell);
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if (qty < 10)
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x += 5;
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font->textOut(bg_image, x, y, Common::String::format("%d", qty).c_str());
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}
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void SpellViewGump::Display(bool full_redraw) {
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//display_level_text();
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//display_spell_list_text();
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Common::Rect dst;
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dst = area;
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dst.setWidth(162);
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dst.setHeight(108);
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SDL_BlitSurface(bg_image, nullptr, surface, &dst);
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DisplayChildren(full_redraw);
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sint16 spell = get_selected_spell();
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if (spell < 0)
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spell = 0;
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spell = spell % 16;
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screen->fill(248, area.left + ((spell < 5) ? 75 : 136), area.top + 18 + 7 + (spell % 5) * 14, 10, 1);
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update_display = false;
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screen->update(area.left, area.top, area.width(), area.height());
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return;
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}
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GUI_status SpellViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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//close gump and return control to Magic class for clean up.
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if (caller == gump_button) {
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if (Game::get_game()->get_event()->is_looking_at_spellbook())
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close_look();
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else
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close_spellbook();
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return GUI_YUM;
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} else if (caller == left_button) {
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move_left();
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return GUI_YUM;
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} else if (caller == right_button) {
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move_right();
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return GUI_YUM;
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}
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return GUI_PASS;
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}
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void SpellViewGump::close_spellbook() {
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Game::get_game()->get_event()->close_spellbook();
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}
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sint16 SpellViewGump::getSpell(int x, int y) const {
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int localy = y - area.top;
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int localx = x - area.left;
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localy += 3; //align the pointer in the center of the crosshair cursor.
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localx += 3;
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if (localy < 21 || localy > 88 || localx < 28 || localx > 148) {
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return -1;
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}
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uint8 spell = (level - 1) * 16;
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if (localx >= 89)
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spell += 5;
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spell += (localy - 20) / 14;
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for (uint8 i = 0; cur_spells[i] != -1 && i < 16; i++) {
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if (cur_spells[i] == spell) {
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return spell;
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}
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}
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return -1;
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}
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GUI_status SpellViewGump::MouseWheel(sint32 x, sint32 y) {
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if (y > 0) {
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move_left();
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} else if (y < 0) {
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move_right();
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}
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return GUI_YUM;
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}
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GUI_status SpellViewGump::MouseDown(int x, int y, Events::MouseButton button) {
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if (button == Events::BUTTON_RIGHT) {
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close_spellbook();
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return GUI_YUM;
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}
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sint16 clicked_spell = getSpell(x, y);
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if (clicked_spell != -1) {
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selected_spell = clicked_spell;
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return GUI_YUM;
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}
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bool can_target = true; // maybe put this check into GUI_widget
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if (HitRect(x, y)) {
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if (bg_image) {
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uint32 pixel = sdl_getpixel(bg_image, x - area.left, y - area.top);
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if (pixel != bg_color_key)
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can_target = false;
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} else
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can_target = false;
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}
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if (can_target) {
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Events *event = Game::get_game()->get_event();
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if (event->is_looking_at_spellbook()) {
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close_spellbook();
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return GUI_YUM;
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}
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if (!event_mode)
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event->target_spell(); //Simulate a global key down event.
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if (event->get_mode() == INPUT_MODE)
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Game::get_game()->get_map_window()->select_target(x, y);
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if (event->get_mode() != MOVE_MODE)
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close_spellbook();
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return GUI_YUM;
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}
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return DraggableView::MouseDown(x, y, button);
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}
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GUI_status SpellViewGump::MouseUp(int x, int y, Events::MouseButton button) {
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if (button == Events::BUTTON_RIGHT)
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return GUI_YUM;
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sint16 spell = getSpell(x, y);
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if (spell != -1 && spell == selected_spell) {
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spell_container->quality = spell;
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if (Game::get_game()->get_event()->is_looking_at_spellbook())
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show_spell_description();
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else if (event_mode) {
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event_mode_select_spell();
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} else {
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//Simulate a global key down event.
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Game::get_game()->get_event()->target_spell();
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}
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return GUI_YUM;
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}
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auto ret = DraggableView::MouseUp(x, y, button);
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grab_focus(); // Dragging releases focus, grab it again
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return ret;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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