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engines/ultima/nuvie/views/spell_view.h
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136
engines/ultima/nuvie/views/spell_view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_VIEWS_SPELL_VIEW_H
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#define NUVIE_VIEWS_SPELL_VIEW_H
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#include "ultima/nuvie/views/draggable_view.h"
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#include "ultima/nuvie/core/obj.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class TileManager;
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class ObjManager;
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class Screen;
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class Actor;
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class Font;
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class U6Bmp;
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class Spell;
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class SpellView : public DraggableView {
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U6Bmp *background;
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bool all_spells_mode;
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protected:
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bool event_mode; //this means we are reporting the spell_num back to the event class. Used by the enchant spell.
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Obj *spell_container;
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Actor *caster;
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uint16 caster_reagents[8];
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uint8 level;
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uint8 spell_num;
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sint16 cur_spells[16];
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uint8 num_spells_per_page;
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public:
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SpellView(const Configuration *cfg);
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~SpellView() override;
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virtual bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om);
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void set_spell_caster(Actor *actor, Obj *s_container, bool eventMode);
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sint16 get_selected_spell() const {
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if (spell_container) {
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return spell_container->quality;
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} else return -1;
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}
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void Display(bool full_redraw) override;
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void PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) override;
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void close_look();
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GUI_status KeyDown(const Common::KeyState &key) override;
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseMotion(int x, int y, uint8 state) override {
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return GUI_YUM;
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}
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GUI_status MouseEnter(uint8 state) override {
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return GUI_YUM;
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}
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GUI_status MouseLeave(uint8 state) override {
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return GUI_YUM;
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}
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GUI_status MouseClick(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseDouble(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseHeld(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseWheel(sint32 x, sint32 y) override;
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protected:
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void event_mode_select_spell();
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void add_command_icons(Screen *tmp_screen, void *view_manager);
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void hide_buttons();
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void show_buttons();
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void update_buttons();
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void move_left();
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void move_right();
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GUI_status move_up();
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GUI_status move_down();
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void set_prev_level();
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void set_next_level();
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virtual uint8 fill_cur_spell_list();
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sint8 get_selected_index() const;
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void display_level_text();
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void display_spell_list_text();
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void display_spell_text(Spell *spell, uint16 line_num, uint8 selected_spell);
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void show_spell_description();
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GUI_status cancel_spell();
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uint16 get_available_spell_count(const Spell *s) const;
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GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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