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engines/ultima/nuvie/views/portrait_view_gump.h
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78
engines/ultima/nuvie/views/portrait_view_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_VIEWS_PORTRAIT_VIEW_GUMP_H
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#define NUVIE_VIEWS_PORTRAIT_VIEW_GUMP_H
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#include "ultima/nuvie/views/draggable_view.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class TileManager;
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class ObjManager;
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class Screen;
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class Actor;
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class Font;
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class U6Bmp;
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class Portrait;
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class PortraitViewGump : public DraggableView {
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GUI_Button *gump_button;
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GUI_Font *font;
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Portrait *portrait;
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unsigned char *portrait_data;
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Actor *actor;
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bool show_cursor;
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const Tile *cursor_tile;
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gumpCursorPos cursor_pos;
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uint8 cursor_xoff, cursor_yoff;
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public:
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PortraitViewGump(const Configuration *cfg);
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~PortraitViewGump() override;
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bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *por, Actor *a);
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void Display(bool full_redraw) override;
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GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
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GUI_status MouseWheel(sint32 x, sint32 y) override;
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protected:
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void set_actor(Actor *a);
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void left_arrow();
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void right_arrow();
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GUI_status KeyDown(const Common::KeyState &key) override;
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GUI_status set_cursor_pos(gumpCursorPos pos);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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