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engines/ultima/nuvie/sound/sound.h
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72
engines/ultima/nuvie/sound/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_SOUND_H
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#define NUVIE_SOUND_SOUND_H
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#include "ultima/nuvie/core/game.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Nuvie {
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using Std::string;
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using Std::list;
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using Std::vector;
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class Sound {
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public:
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virtual ~Sound() {};
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virtual bool Play(bool looping = false) = 0;
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virtual bool Stop() = 0;
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virtual bool FadeOut(float seconds) = 0;
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virtual bool SetVolume(uint8 volume) = 0; //range 0..255
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const string &GetName() const {
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return m_Filename;
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}
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string GetTitle() {
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return m_Title;
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}
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string GetId() {
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return m_FileId;
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}
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protected:
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// TODO: determine if filename should be a Common::Path
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string m_Filename;
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string m_Title;
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string m_FileId;
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// static SoundManager *gpSM;
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};
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class SoundCollection {
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public:
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Sound *Select() {
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int i = NUVIE_RAND() % m_Sounds.size();
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return m_Sounds[i];
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}; //randomly select one from the list
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vector<Sound *> m_Sounds;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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