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engines/ultima/nuvie/sound/song_filename.h
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engines/ultima/nuvie/sound/song_filename.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_SONG_FILENAME_H
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#define NUVIE_SOUND_SONG_FILENAME_H
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#include "ultima/nuvie/sound/song.h"
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namespace Ultima {
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namespace Nuvie {
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class SongFilename : public Song {
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public:
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~SongFilename() override;
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bool Init(const Common::Path &path, const char *fileId) override;
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bool Init(const Common::Path &path, const char *fileId, uint16 song_num) override;
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bool Play(bool looping = false) override;
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bool Stop() override;
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bool SetVolume(uint8 volume) override;
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bool FadeOut(float seconds) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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