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/* Created by Eric Fry
* Copyright (C) 2011 The Nuvie Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/sound/decoder/pc_speaker_stream.h"
#include "ultima/nuvie/core/game.h"
namespace Ultima {
namespace Nuvie {
PCSpeakerFreqStream::PCSpeakerFreqStream(uint freq, uint16 d) {
frequency = freq;
duration = d * (SPKR_OUTPUT_RATE / 1255);
if (freq != 0) {
pcspkr->SetOn();
pcspkr->SetFrequency(frequency);
}
total_samples_played = 0;
}
PCSpeakerFreqStream::~PCSpeakerFreqStream() {
}
uint32 PCSpeakerFreqStream::getLengthInMsec() {
return (uint32)(duration / (getRate() / 1000.0f));
}
int PCSpeakerFreqStream::readBuffer(sint16 *buffer, const int numSamples) {
uint32 samples = (uint32)numSamples;
if (total_samples_played >= duration)
return 0;
if (total_samples_played + samples > duration)
samples = duration - total_samples_played;
if (frequency != 0)
pcspkr->PCSPEAKER_CallBack(buffer, samples);
else
memset(buffer, 0, sizeof(sint16)*numSamples);
total_samples_played += samples;
if (total_samples_played >= duration) {
finished = true;
pcspkr->SetOff();
}
return samples;
}
//******** PCSpeakerSweepFreqStream
PCSpeakerSweepFreqStream::PCSpeakerSweepFreqStream(uint start, uint end, uint16 d, uint16 s) {
start_freq = start;
finish_freq = end;
cur_freq = start_freq;
num_steps = d / s;
freq_step = ((finish_freq - start_freq) * s) / d;
stepping = s;
duration = d * (SPKR_OUTPUT_RATE / 1255);
samples_per_step = (float)s * (SPKR_OUTPUT_RATE * 0.000879533f); //(2 * (uint32)(SPKR_OUTPUT_RATE / start_freq)); //duration / num_steps;
sample_pos = 0.0f;
pcspkr->SetOn();
pcspkr->SetFrequency(start_freq);
total_samples_played = 0;
cur_step = 0;
DEBUG(0, LEVEL_DEBUGGING, "num_steps = %d freq_step = %d samples_per_step = %f\n", num_steps, freq_step, samples_per_step);
}
PCSpeakerSweepFreqStream::~PCSpeakerSweepFreqStream() {
}
uint32 PCSpeakerSweepFreqStream::getLengthInMsec() {
return (uint32)((num_steps * samples_per_step) / (getRate() / 1000.0f));
}
int PCSpeakerSweepFreqStream::readBuffer(sint16 *buffer, const int numSamples) {
uint32 samples = (uint32)numSamples;
uint32 i;
//if(total_samples_played >= duration)
// return 0;
//if(total_samples_played + samples > duration)
// samples = duration - total_samples_played;
for (i = 0; i < samples && cur_step < num_steps;) {
//DEBUG(0, LEVEL_DEBUGGING, "sample_pos = %f\n", sample_pos);
float n = samples_per_step - sample_pos;
if ((float)i + n > (float)samples)
n = (float)(samples - i);
float remainder = n - floor(n);
n = floor(n);
pcspkr->PCSPEAKER_CallBack(&buffer[i], (uint32)n);
sample_pos += n;
i += (uint32)n;
//DEBUG(0, LEVEL_DEBUGGING, "sample_pos = %f remainder = %f\n", sample_pos, remainder);
if (sample_pos + remainder >= samples_per_step) {
cur_freq += freq_step;
pcspkr->SetFrequency(cur_freq, remainder);
if (remainder != 0.0f) {
sample_pos = 1.0f - remainder;
pcspkr->PCSPEAKER_CallBack(&buffer[i], 1);
i++;
} else {
sample_pos = 0;
}
cur_step++;
}
}
total_samples_played += i;
if (cur_step >= num_steps) { //total_samples_played >= duration)
DEBUG(0, LEVEL_DEBUGGING, "total_samples_played = %d cur_freq = %d\n", total_samples_played, cur_freq);
finished = true;
pcspkr->SetOff();
}
return i;
}
//**************** PCSpeakerRandomStream
PCSpeakerRandomStream::PCSpeakerRandomStream(uint freq, uint16 d, uint16 s)
: rand_value(0x7664), base_val(freq), duration(0), stepping(0),
cur_step(0), sample_pos(0), num_steps(d / s),
samples_per_step(s * (SPKR_OUTPUT_RATE / 20 / 800)),
total_samples_played(0) {
/*
frequency = freq;
duration = d * (SPKR_OUTPUT_RATE / 1255);
pcspkr->SetFrequency(frequency);
pcspkr->SetOn();
total_samples_played = 0;
*/
pcspkr->SetOn();
pcspkr->SetFrequency(getNextFreqValue());
DEBUG(0, LEVEL_DEBUGGING, "num_steps = %d samples_per_step = %d\n", num_steps, samples_per_step);
}
PCSpeakerRandomStream::~PCSpeakerRandomStream() {
}
uint32 PCSpeakerRandomStream::getLengthInMsec() {
return (uint32)((num_steps * samples_per_step) / (getRate() / 1000.0f));
}
uint16 PCSpeakerRandomStream::getNextFreqValue() {
rand_value += 0x9248;
rand_value = rand_value & 0xffff; //clamp_max(rand_value, 65535);
uint16 bits = rand_value & 0x7;
rand_value = (rand_value >> 3) + (bits << 13); //rotate rand_value right (ror) by 3 bits
rand_value = rand_value ^ 0x9248;
rand_value += 0x11;
rand_value = rand_value & 0xffff; //clamp_max(rand_value, 65535);
uint16 freq = base_val - 0x64 + 1;
uint16 tmp = rand_value;
freq = tmp - floor(tmp / freq) * freq;
freq += 0x64;
return freq;
}
int PCSpeakerRandomStream::readBuffer(sint16 *buffer, const int numSamples) {
uint32 samples = (uint32)numSamples;
uint32 s = 0;
//if(total_samples_played >= duration)
// return 0;
//if(total_samples_played + samples > duration)
// samples = duration - total_samples_played;
for (uint32 i = 0; i < samples && cur_step <= num_steps;) {
uint32 n = samples_per_step - sample_pos;
if (i + n > samples)
n = samples - i;
pcspkr->PCSPEAKER_CallBack(&buffer[i], n);
sample_pos += n;
i += n;
// DEBUG(0, LEVEL_DEBUGGING, "n = %d\n", n);
if (sample_pos >= samples_per_step) {
//DEBUG(0, LEVEL_DEBUGGING, "samples_per_step = %d period = %d\n", samples_per_step, period);
pcspkr->SetFrequency(getNextFreqValue());
sample_pos = 0;
cur_step++;
}
s += n;
}
total_samples_played += s;
if (cur_step >= num_steps) { //total_samples_played >= duration)
DEBUG(0, LEVEL_DEBUGGING, "total_samples_played = %d\n", total_samples_played);
finished = true;
pcspkr->SetOff();
}
return s;
}
//**************** PCSpeakerStutterStream
PCSpeakerStutterStream::PCSpeakerStutterStream(sint16 a0, uint16 a2, uint16 a4, uint16 a6, uint16 a8) {
arg_0 = a0;
arg_2 = a2;
arg_4 = a4;
arg_6 = a6;
arg_8 = a8;
cx = arg_4;
dx = 0;
pcspkr->SetOn();
pcspkr->SetFrequency(22096);
delay = (SPKR_OUTPUT_RATE / 22050) * arg_6; //FIXME this needs to be refined.
delay_remaining = 0;
//samples_per_step = s * (SPKR_OUTPUT_RATE / 20 / 800); //1255);
//total_samples_played = 0;
//DEBUG(0, LEVEL_DEBUGGING, "num_steps = %d samples_per_step = %d\n", num_steps, samples_per_step);
}
PCSpeakerStutterStream::~PCSpeakerStutterStream() {
}
uint32 PCSpeakerStutterStream::getLengthInMsec() {
return (uint32)((arg_4 * delay) / (getRate() / 1000.0f));
}
int PCSpeakerStutterStream::readBuffer(sint16 *buffer, const int numSamples) {
uint32 s = 0;
for (; cx > 0 && s < (uint32)numSamples; cx--) {
uint32 n = (uint32)floor(delay_remaining);
if (n > 0) {
pcspkr->PCSPEAKER_CallBack(&buffer[s], n);
delay_remaining -= n;
s += n;
}
dx = (dx + arg_8) & 0xffff;
if (dx > arg_2) {
pcspkr->SetOn();
} else {
pcspkr->SetOff();
}
arg_2 += arg_0;
/*
for(int i = arg_6; i > 0 ; i--)
{
for(int j = counter;j > 0;)
{
j--;
}
}
*/
n = (uint32)floor(delay);
if (s + n > (uint32)numSamples)
n = numSamples - s;
pcspkr->PCSPEAKER_CallBack(&buffer[s], n);
delay_remaining = delay - n;
s += n;
}
if (cx <= 0) {
//DEBUG(0, LEVEL_DEBUGGING, "total_samples_played = %d\n", total_samples_played);
finished = true;
pcspkr->SetOff();
}
return s;
}
Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint /*rate*/) {
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
for (uint16 i = 0; i < 20; i++) {
stream->queueAudioStream(new PCSpeakerRandomStream((NUVIE_RAND() % 0x1068) + 0x258, 0x15e, 1), DisposeAfterUse::YES);
}
return stream;
}
Audio::AudioStream *makePCSpeakerGlassSfxStream(uint /*rate*/) {
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
for (uint16 i = 0x7d0; i < 0x4e20; i += 0x3e8) {
stream->queueAudioStream(new PCSpeakerRandomStream(i, 0x78, 0x28), DisposeAfterUse::YES);
}
return stream;
}
Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint /*rate*/, uint8 magic_circle) {
//Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false);
return new PCSpeakerRandomStream(0x2bc, 0x640 * magic_circle + 0x1f40, 0x320);
//return stream;
}
Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint /*rate*/, uint8 magic_circle) {
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
const sint16 word_30188[] = {3, 2, 2, 2, 1, 1, 1, 1, 1};
const uint16 word_30164[] = {0xA8C, 0xBB8, 0x3E8, 0x64, 0x1388, 0xFA0, 0x9C4, 0x3E8, 1};
const uint16 word_30176[] = {0x7FBC, 0x7918, 0x9088, 0xAFC8, 0x7918, 0x84D0, 0x8E94, 0x9858, 0xA410};
const uint16 word_30152[] = {0x226A, 0x1E96, 0x1B94, 0x1996, 0x173E, 0x15C2, 0x143C, 0x12D4, 0x1180};
stream->queueAudioStream(new PCSpeakerStutterStream(word_30188[magic_circle], word_30164[magic_circle], (magic_circle * 0xfa0) + 0x2710, 1, word_30152[magic_circle]));
stream->queueAudioStream(new PCSpeakerStutterStream(-word_30188[magic_circle], word_30176[magic_circle], (magic_circle * 0xfa0) + 0x2710, 1, word_30152[magic_circle]));
return stream;
}
Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint /*rate*/) {
const uint16 avatar_death_tune[] = {0x12C, 0x119, 0x12C, 0xFA, 0x119, 0xDE, 0xFA, 0xFA};
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
for (uint8 i = 0; i < 8; i++) {
stream->queueAudioStream(new PCSpeakerStutterStream(3, 1, 0x4e20, 1, avatar_death_tune[i]));
}
return stream;
}
Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint /*rate*/) {
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
for (uint8 i = 0; i < 0x32; i++) {
stream->queueAudioStream(new PCSpeakerStutterStream((0x32 - i) << 2, 0x2710 - (i << 6), 0x3e8, 1, (i << 4) + 0x320));
}
stream->queueAudioStream(new PCSpeakerStutterStream(8, 0, 0x1f40, 1, 0x640));
return stream;
}
Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint /*rate*/) {
//FIXME This doesn't sound right. It should probably use a single
// pcspkr object. The original also plays the hailstones
// individually, not all at once like we do. :(
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
for (uint16 i = 0; i < 0x28; i++) {
stream->queueAudioStream(new PCSpeakerFreqStream((NUVIE_RAND() % 0x28) + 0x20, 8), DisposeAfterUse::YES);
}
/* The original logic looks something like this. But this doesn't sound right.
uint16 base_freq = (NUVIE_RAND()%0x64)+0x190;
for(uint16 i=0;i<0x28;i++)
{
if(NUVIE_RAND()%7==0)
stream->queueAudioStream(new PCSpeakerFreqStream(base_freq + (NUVIE_RAND()%0x28), 8), DisposeAfterUse::YES);
else
stream->queueAudioStream(new PCSpeakerFreqStream(0, 8), DisposeAfterUse::YES);
}
*/
return stream;
}
Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint /*rate*/) {
Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false);
for (uint16 i = 0; i < 0x28; i++) {
stream->queueAudioStream(new PCSpeakerFreqStream((NUVIE_RAND() % 0xb5) + 0x13, 8), DisposeAfterUse::YES);
}
return stream;
}
} // End of namespace Nuvie
} // End of namespace Ultima