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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_SOUND_ADPLUG_EMU_OPL_H
#define NUVIE_SOUND_ADPLUG_EMU_OPL_H
#include "ultima/nuvie/sound/adplug/opl.h"
#include "audio/fmopl.h"
namespace Ultima {
namespace Nuvie {
class CEmuopl: public Copl {
public:
CEmuopl(int rate, bool bit16, bool usestereo); // rate = sample rate
~CEmuopl() override;
int getRate() {
return oplRate;
}
void update(short *buf, int samples); // fill buffer
// template methods
void write(int reg, int val) override;
void init() override;
private:
bool use16bit, stereo;
int oplRate;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif