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77
engines/ultima/nuvie/sound/adlib_sfx_manager.cpp
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77
engines/ultima/nuvie/sound/adlib_sfx_manager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/sound/decoder/adlib_sfx_stream.h"
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#include "ultima/nuvie/sound/adlib_sfx_manager.h"
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#include "audio/mixer.h"
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namespace Ultima {
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namespace Nuvie {
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AdLibSfxManager::AdLibSfxManager(const Configuration *cfg, Audio::Mixer *m) : SfxManager(cfg, m) {
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}
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AdLibSfxManager::~AdLibSfxManager() {
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}
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bool AdLibSfxManager::playSfx(SfxIdType sfx_id, uint8 volume) {
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return playSfxLooping(sfx_id, nullptr, volume);
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}
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bool AdLibSfxManager::playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) {
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AdLibSfxStream *stream = nullptr;
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if (sfx_id == NUVIE_SFX_SE_TICK) {
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stream = new AdLibSfxStream(config, mixer->getOutputRate(), 17, 0x30, 0x60, 0xff, 22050);
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} else if (sfx_id == NUVIE_SFX_EXPLOSION) {
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stream = new AdLibSfxStream(config, mixer->getOutputRate(), 8, 0x40, 0x40, 0x7f, 22050);
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}
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if (stream) {
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sfx_duration = stream->getLengthInMsec();
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playSoundSample(stream, handle, volume);
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return true;
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}
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return false;
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}
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void AdLibSfxManager::playSoundSample(Audio::AudioStream *stream, Audio::SoundHandle *looping_handle, uint8 volume) {
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Audio::SoundHandle handle;
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if (looping_handle) {
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Audio::RewindableAudioStream *audioStream = dynamic_cast<Audio::RewindableAudioStream *>(stream);
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assert(audioStream);
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Audio::LoopingAudioStream *looping_stream = new Audio::LoopingAudioStream(audioStream, 0);
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mixer->playStream(Audio::Mixer::kPlainSoundType, looping_handle, looping_stream, -1, volume);
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} else {
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mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, stream, -1, volume);
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}
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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