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engines/ultima/nuvie/screen/game_palette.cpp
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162
engines/ultima/nuvie/screen/game_palette.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/files/nuvie_io_file.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/screen/screen.h"
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#include "ultima/nuvie/screen/dither.h"
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#include "ultima/nuvie/screen/game_palette.h"
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#include "common/util.h"
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namespace Ultima {
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namespace Nuvie {
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GamePalette::GamePalette(Screen *s, const Configuration *cfg) : screen(s), config(cfg), counter(0) {
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palette = (uint8 *)malloc(768);
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memset(palette, 0, 768);
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loadPalette();
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set_palette();
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}
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GamePalette::~GamePalette() {
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free(palette);
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}
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void GamePalette::set_palette() {
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screen->set_palette(palette);
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}
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bool GamePalette::loadPalette() {
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uint16 i, j;
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Common::Path filename;
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NuvieIOFileRead file;
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Std::string game_name, game_id, pal_name;
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config->value("config/GameName", game_name);
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config->value("config/GameID", game_id);
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pal_name.assign(game_id);
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pal_name.append("pal");
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config_get_path(config, pal_name, filename);
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if (file.open(filename) == false) {
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DEBUG(0, LEVEL_ERROR, "loading palette.\n");
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return false;
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}
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unsigned char *buf = file.readAll();
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uint8 *pal_ptr = palette;
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for (i = 0, j = 0; i < MIN<uint32>(256U, file.get_size() / 3); i++, j += 3) {
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pal_ptr[0] = buf[j] << 2;
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pal_ptr[1] = buf[j + 1] << 2;
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pal_ptr[2] = buf[j + 2] << 2;
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pal_ptr += 3;
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}
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free(buf);
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/*
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printf("GIMP Palette\nName: SE\n#\n");
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for (int i = 0; i < 0x100; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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printf("% 3d ", palette[i*3+j]);
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}
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printf(" untitled\n");
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}
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*/
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uint8 dither_mode = Game::get_game()->get_dither()->get_mode();
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if (Game::get_game()->get_game_type() == NUVIE_GAME_U6) {
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if (dither_mode == DITHER_NONE)
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bg_color = 0x31;
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else
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bg_color = 0xf;
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} else if (Game::get_game()->get_game_type() == NUVIE_GAME_MD)
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bg_color = 220;
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else // SE
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bg_color = 72;
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return true;
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}
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bool GamePalette::loadPaletteIntoBuffer(unsigned char *pal) {
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uint16 i, j;
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Common::Path filename;
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NuvieIOFileRead file;
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Std::string game_name, game_id, pal_name;
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config->value("config/GameName", game_name);
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config->value("config/GameID", game_id);
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pal_name.assign(game_id);
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pal_name.append("pal");
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config_get_path(config, pal_name, filename);
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if (file.open(filename) == false) {
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DEBUG(0, LEVEL_ERROR, "loading palette.\n");
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return false;
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}
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unsigned char *buf = file.readAll();
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uint8 *pal_ptr = pal;
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for (i = 0, j = 0; i < 256; i++, j += 3) {
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pal_ptr[0] = buf[j] << 2;
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pal_ptr[1] = buf[j + 1] << 2;
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pal_ptr[2] = buf[j + 2] << 2;
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pal_ptr[3] = 0;
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pal_ptr += 4;
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}
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free(buf);
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return true;
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}
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void GamePalette::rotatePalette() {
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if (Game::get_game()->anims_paused())
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return;
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screen->rotate_palette(0xe0, 8); // Fires, braziers, candles
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screen->rotate_palette(0xe8, 8); // BluGlo[tm] magical items
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if (counter == 0) {
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screen->rotate_palette(0xf0, 4); //
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screen->rotate_palette(0xf4, 4); // Kitchen Cauldrons
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screen->rotate_palette(0xf8, 4); // Poison Field
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counter = 1;
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} else
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counter = 0;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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