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engines/ultima/nuvie/save/save_game.h
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89
engines/ultima/nuvie/save/save_game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SAVE_SAVE_GAME_H
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#define NUVIE_SAVE_SAVE_GAME_H
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#define SAVE_VERSION_MAJOR 1
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#define SAVE_VERSION_MINOR 0
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#define SAVE_VERSION (SAVE_VERSION_MAJOR * 256 + SAVE_VERSION_MINOR)
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/files/nuvie_io_file.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class ActorManager;
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class ObjManager;
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class Actor;
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class Map;
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class NuvieIO;
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class NuvieIOFileWrite;
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class SaveGame {
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private:
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Configuration *config;
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NuvieIOBuffer objlist;
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protected:
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bool load_objlist();
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bool save_objlist();
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void update_objlist_for_new_game();
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void update_objlist_for_new_game_u6();
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void update_objlist_for_new_game_se();
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void update_objlist_for_new_game_md();
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public:
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SaveGame(Configuration *cfg);
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~SaveGame();
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void init(ObjManager *obj_manager);
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/**
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* Sets up a new game
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*/
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bool load_new();
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/**
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* Loads in the savegame created by the original Ultima 6
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*/
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bool load_original();
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/**
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* Transfers in a character from a previous Ultima game
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*/
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bool transfer_character();
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/**
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* Loads the savegame with the given name
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*/
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bool load(const Common::String &filename);
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bool check_version(NuvieIOFileRead *loadfile, uint16 gameType);
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bool save(const Common::String &filename, const Common::String &save_description, bool isAutosave);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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