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engines/ultima/nuvie/portraits/portrait_u6.cpp
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159
engines/ultima/nuvie/portraits/portrait_u6.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/gui/widgets/console.h"
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#include "ultima/nuvie/files/nuvie_io_file.h"
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#include "ultima/nuvie/files/u6_shape.h"
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#include "ultima/nuvie/screen/dither.h"
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#include "ultima/nuvie/core/game.h"
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#include "ultima/nuvie/actors/actor_manager.h"
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#include "ultima/nuvie/actors/actor.h"
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#include "ultima/nuvie/portraits/portrait_u6.h"
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#include "ultima/nuvie/files/u6_lzw.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/u6_objects.h"
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namespace Ultima {
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namespace Nuvie {
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//define temporary portraits.
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#define PORTRAIT_U6_GARGOYLE 194
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#define PORTRAIT_U6_GUARD 193
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#define PORTRAIT_U6_WISP 192
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#define PORTRAIT_U6_EXODUS 191
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#define PORTRAIT_U6_NOTHING 188
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bool PortraitU6::init() {
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Common::Path filename;
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avatar_portrait_num = 0;
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width = 56;
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height = 64;
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config_get_path(config, "portrait.a", filename);
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if (portrait_a.open(filename, 4) == false) {
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ConsoleAddError("Opening " + filename.toString());
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return false;
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}
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config_get_path(config, "portrait.b", filename);
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if (portrait_b.open(filename, 4) == false) {
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ConsoleAddError("Opening " + filename.toString());
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return false;
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}
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config_get_path(config, "portrait.z", filename);
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if (portrait_z.open(filename, 4) == false) {
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ConsoleAddError("Opening " + filename.toString());
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return false;
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}
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return true;
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}
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bool PortraitU6::load(NuvieIO *objlist) {
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// U6 only?
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objlist->seek(0x1c72);
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avatar_portrait_num = objlist->read1(); //read in the avatar portrait number from objlist.
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if (avatar_portrait_num > 0)
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avatar_portrait_num--;
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return true;
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}
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uint8 PortraitU6::get_portrait_num(Actor *actor) const {
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uint8 num;
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if (actor == nullptr)
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return NO_PORTRAIT_FOUND;
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num = actor->get_actor_num();
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if (actor->is_avatar()) { // avatar portrait
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num = avatar_portrait_num;
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} else {
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if (num != 0)
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num -= 1;
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if (num == (188 - 1))
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num = PORTRAIT_U6_EXODUS - 1; // Exodus
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else if (num >= (192 - 1) && num <= (200 - 1)) // Shrines, Temple of Singularity
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return NO_PORTRAIT_FOUND;
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else if (num > 194) { // there are 194 npc portraits
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switch (actor->get_obj_n()) { //check for temporary actors with portraits. eg guards and wisps
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case OBJ_U6_GUARD :
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num = PORTRAIT_U6_GUARD - 1;
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break;
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case OBJ_U6_WISP :
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num = PORTRAIT_U6_WISP - 1;
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break;
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case OBJ_U6_GARGOYLE :
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num = PORTRAIT_U6_GARGOYLE - 1;
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break;
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default :
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return NO_PORTRAIT_FOUND;
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}
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}
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}
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return num;
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}
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unsigned char *PortraitU6::get_portrait_data(Actor *actor) {
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U6Lzw lzw;
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U6Lib_n *portrait;
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unsigned char *lzw_data;
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uint32 new_length;
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unsigned char *new_portrait;
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uint8 num = get_portrait_num(actor);
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if (num == NO_PORTRAIT_FOUND)
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return nullptr;
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if (actor->is_avatar()) { // avatar portrait
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portrait = &portrait_z;
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} else {
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if (num < 98)
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portrait = &portrait_a;
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else {
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num -= 98;
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portrait = &portrait_b;
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}
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}
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lzw_data = portrait->get_item(num);
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if (!lzw_data)
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return nullptr;
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new_portrait = lzw.decompress_buffer(lzw_data, portrait->get_item_size(num), new_length);
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free(lzw_data);
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Game::get_game()->get_dither()->dither_bitmap(new_portrait, PORTRAIT_WIDTH, PORTRAIT_HEIGHT, true);
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return new_portrait;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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