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engines/ultima/nuvie/portraits/portrait_md.cpp
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151
engines/ultima/nuvie/portraits/portrait_md.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/gui/widgets/console.h"
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#include "ultima/nuvie/files/nuvie_io_file.h"
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#include "ultima/nuvie/files/u6_shape.h"
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#include "ultima/nuvie/core/game.h"
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#include "ultima/nuvie/actors/actor_manager.h"
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#include "ultima/nuvie/actors/actor.h"
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#include "ultima/nuvie/portraits/portrait_md.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/save/obj_list.h"
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#include "ultima/nuvie/script/script.h"
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namespace Ultima {
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namespace Nuvie {
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bool PortraitMD::init() {
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Common::Path filename;
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avatar_portrait_num = 0;
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width = 76;
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height = 83;
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config_get_path(config, "mdfaces.lzc", filename);
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if (faces.open(filename, 4) == false) {
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ConsoleAddError("Opening " + filename.toString());
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return false;
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}
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return true;
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}
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bool PortraitMD::load(NuvieIO *objlist) {
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objlist->seek(OBJLIST_OFFSET_MD_GENDER);
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avatar_portrait_num = objlist->read1() == 0 ? 1 : 0; //read in the avatar portrait number from objlist.
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//if(avatar_portrait_num > 0)
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// avatar_portrait_num--;
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return true;
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}
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uint8 PortraitMD::get_portrait_num(Actor *actor) const {
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if (actor == nullptr)
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return NO_PORTRAIT_FOUND;
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uint8 num = Game::get_game()->get_script()->call_get_portrait_number(actor);
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if (num != NO_PORTRAIT_FOUND)
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num++;
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return num;
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}
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unsigned char *PortraitMD::get_portrait_data(Actor *actor) {
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uint8 num = get_portrait_num(actor);
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if (num == NO_PORTRAIT_FOUND)
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return nullptr;
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U6Shape *bg_shp = get_background_shape(num);
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unsigned char *temp_buf = faces.get_item(num);
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if (!temp_buf)
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return nullptr;
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U6Shape *p_shp = new U6Shape();
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p_shp->load(temp_buf + 8);
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free(temp_buf);
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uint16 w, h;
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bg_shp->get_size(&w, &h);
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unsigned char *bg_data = bg_shp->get_data();
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unsigned char *p_data = p_shp->get_data();
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for (int i = 0; i < w * h; i++) {
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if (p_data[i] != 255) {
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bg_data[i] = p_data[i];
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}
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}
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p_data = (unsigned char *)malloc(w * h);
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memcpy(p_data, bg_data, w * h);
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delete bg_shp;
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delete p_shp;
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return p_data;
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}
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U6Shape *PortraitMD::get_background_shape(uint8 actor_num) {
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U6Lib_n file;
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U6Shape *bg = new U6Shape();
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Common::Path filename;
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config_get_path(config, "mdback.lzc", filename);
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file.open(filename, 4, NUVIE_GAME_MD);
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unsigned char *temp_buf = file.get_item(get_background_shape_num(actor_num));
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bg->load(temp_buf + 8);
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free(temp_buf);
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return bg;
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}
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uint8 PortraitMD::get_background_shape_num(uint8 actor_num) const {
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const uint8 bg_tbl[] = {
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0x22, 0x17, 0x50, 0x0, 0x0, 0x0, 0x0, 0x0, 0x56, 0x27, 0x0, 0x0, 0x55, 0x45,
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0x70, 0x0, 0x53, 0x25, 0x45, 0x15, 0x17, 0x37, 0x45, 0x32, 0x24,
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0x53, 0x21, 0x42, 0x13, 0x66, 0x61, 0x20, 0x67, 0x23, 0x15, 0x60,
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0x0, 0x0, 0x0, 0x0, 0x37, 0x45, 0x32, 0x24, 0x75, 0x73, 0x50, 0x12,
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0x51, 0x2, 0x65, 0x61, 0x45, 0x46, 0x31, 0x0, 0x24, 0x77, 0x6, 0x50,
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0
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};
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actor_num--;
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//FIXME add logic word_4115A return 0;
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if (actor_num > 121) {
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return NUVIE_RAND() % 7;
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}
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uint8 v = bg_tbl[actor_num / 2];
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if ((actor_num & 1) == 0) {
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return v >> 4;
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}
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return v & 0xf;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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