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engines/ultima/nuvie/portraits/portrait.cpp
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106
engines/ultima/nuvie/portraits/portrait.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/gui/widgets/console.h"
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#include "ultima/nuvie/files/nuvie_io_file.h"
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#include "ultima/nuvie/files/u6_shape.h"
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#include "ultima/nuvie/screen/dither.h"
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#include "ultima/nuvie/core/game.h"
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#include "ultima/nuvie/actors/actor_manager.h"
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#include "ultima/nuvie/actors/actor.h"
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#include "ultima/nuvie/portraits/portrait.h"
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#include "ultima/nuvie/portraits/portrait_u6.h"
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#include "ultima/nuvie/portraits/portrait_md.h"
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#include "ultima/nuvie/portraits/portrait_se.h"
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#include "ultima/nuvie/files/u6_lzw.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/files/u6_lib_n.h"
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#include "ultima/nuvie/core/u6_objects.h"
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namespace Ultima {
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namespace Nuvie {
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Portrait *newPortrait(nuvie_game_t gametype, const Configuration *cfg) {
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// Correct portrait class for each game
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switch (gametype) {
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case NUVIE_GAME_U6 :
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return new PortraitU6(cfg);
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break;
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case NUVIE_GAME_MD :
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return new PortraitMD(cfg);
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break;
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case NUVIE_GAME_SE :
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return new PortraitSE(cfg);
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break;
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}
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return nullptr;
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}
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Portrait::Portrait(const Configuration *cfg) : config(cfg), avatar_portrait_num(0), width(0), height(0) {
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}
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uint8 Portrait::get_avatar_portrait_num() const {
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return get_portrait_num(Game::get_game()->get_actor_manager()->get_avatar());
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}
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unsigned char *Portrait::get_wou_portrait_data(U6Lib_n *lib, uint8 num) {
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// MD/SE
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U6Shape *shp;
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unsigned char *shp_data;
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NuvieIOBuffer shp_buf;
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U6Lib_n shp_lib;
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unsigned char *new_portrait;
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uint16 portrait_w;
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uint16 portrait_h;
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shp_data = lib->get_item(num, nullptr);
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shp_buf.open(shp_data, lib->get_item_size(num), NUVIE_BUF_NOCOPY);
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if (shp_buf.get_size() == 0) { // no portrait at that index
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free(shp_data);
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return nullptr;
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}
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shp = new U6Shape();
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shp_lib.open(&shp_buf, 4, NUVIE_GAME_SE);
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shp->load(&shp_lib, 0);
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shp->get_size(&portrait_w, &portrait_h);
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new_portrait = (unsigned char *)malloc(portrait_w * portrait_h);
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memcpy(new_portrait, shp->get_data(), portrait_w * portrait_h);
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//new_portrait=shp->get_data(); // probably need to copy here
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delete shp;
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shp_lib.close();
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free(shp_data);
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return new_portrait;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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