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engines/ultima/nuvie/pathfinder/dir_finder.cpp
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engines/ultima/nuvie/pathfinder/dir_finder.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/map.h"
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#include "ultima/nuvie/pathfinder/dir_finder.h"
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namespace Ultima {
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namespace Nuvie {
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/** STATIC FUNCTIONS **/
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/* From a normalized direction xdir,ydir as base, get the normalized direction
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* towards one of the seven nearby tiles to the left or right of base.
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* For rotate: -n = left n tiles, n = right n tiles
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*/
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void DirFinder::get_adjacent_dir(sint8 &xdir, sint8 &ydir, sint8 rotate) {
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struct {
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sint8 x, y;
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} neighbors[8] = { { -1, -1}, { +0, -1}, { +1, -1},
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{ +1, +0},/*ACTOR*/ { +1, +1},
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{ +0, +1}, { -1, +1}, { -1, +0}
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};
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for (uint32 start = 0; start < 8; start++)
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if (neighbors[start].x == xdir && neighbors[start].y == ydir) {
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sint32 dest = start + rotate;
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while (dest < 0 || dest > 7)
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dest += (dest < 0) ? 8 : -8;
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xdir = neighbors[dest].x;
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ydir = neighbors[dest].y;
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break;
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}
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}
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NuvieDir DirFinder::get_nuvie_dir(sint16 xrel, sint16 yrel) {
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NuvieDir direction = NUVIE_DIR_N; // default
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if (xrel == 0 && yrel == 0) // nowhere
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return direction;
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if (xrel == 0) // up or down
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direction = (yrel < 0) ? NUVIE_DIR_N : NUVIE_DIR_S;
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else if (yrel == 0) // left or right
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direction = (xrel < 0) ? NUVIE_DIR_W : NUVIE_DIR_E;
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else if (xrel < 0 && yrel < 0)
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direction = NUVIE_DIR_NW;
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else if (xrel > 0 && yrel < 0)
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direction = NUVIE_DIR_NE;
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else if (xrel < 0 && yrel > 0)
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direction = NUVIE_DIR_SW;
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else if (xrel > 0 && yrel > 0)
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direction = NUVIE_DIR_SE;
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return direction;
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}
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NuvieDir DirFinder::get_nuvie_dir(uint16 sx, uint16 sy, uint16 tx, uint16 ty, uint8 z) {
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return DirFinder::get_nuvie_dir(get_wrapped_rel_dir(tx, sx, z), get_wrapped_rel_dir(ty, sy, z));
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}
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// oxdir = original xdir, txdir = to xdir
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sint8 DirFinder::get_turn_towards_dir(sint16 oxdir, sint16 oydir, sint8 txdir, sint8 tydir) {
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oxdir = clamp(oxdir, -1, 1);
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oydir = clamp(oydir, -1, 1);
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txdir = clamp(txdir, -1, 1);
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tydir = clamp(tydir, -1, 1);
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struct {
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sint8 x, y;
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} dirs[8] = {{ -1, -1}, { +0, -1}, { +1, -1}, { +1, +0}, { +1, +1}, { +0, +1}, { -1, +1}, { -1, +0}};
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uint8 t = 0, o = 0;
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for (uint8 d = 0; d < 8; d++) {
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if (dirs[d].x == oxdir && dirs[d].y == oydir)
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o = d;
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if (dirs[d].x == txdir && dirs[d].y == tydir)
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t = d;
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}
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sint8 turn = t - o;
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if (turn > 4)
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turn = -(8 - turn);
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return clamp(turn, -1, 1);
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}
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// xdir,ydir = normal direction from->to (simple method)
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void DirFinder::get_normalized_dir(const MapCoord &from, const MapCoord &to, sint8 &xdir, sint8 &ydir) {
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xdir = clamp(to.x - from.x, -1, 1);
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ydir = clamp(to.y - from.y, -1, 1);
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/* uint16 dx = from.xdistance(to), dy = from.ydistance(to);
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if(dx > 0 && dy > 0)
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{
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if(dx > dy) xdir = 0;
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else if(dx < dy) ydir = 0;
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}*/
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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