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engines/ultima/nuvie/misc/map_entity.h
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74
engines/ultima/nuvie/misc/map_entity.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_MISC_MAP_ENTITY_H
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#define NUVIE_MISC_MAP_ENTITY_H
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#include "ultima/nuvie/core/nuvie_defs.h"
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namespace Ultima {
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namespace Nuvie {
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class Actor;
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class MapCoord;
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class NuvieAnim;
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class Obj;
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typedef enum {
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ENT_NOTHING = 0,
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ENT_ACTOR,
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ENT_OBJ,
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ENT_ANIM
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} EntityType;
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/* Any object on the map ("in the world") that isn't part of the map.
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* WARNING: It just points to another object, and doesn't copy it.
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*/
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typedef struct MapEntity_s {
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EntityType entity_type;
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union {
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char *data;
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Actor *actor;
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Obj *obj;
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NuvieAnim *anim;
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};
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MapEntity_s() {
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entity_type = ENT_NOTHING;
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data = nullptr;
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}
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MapEntity_s(Actor *a) {
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entity_type = ENT_ACTOR;
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actor = a;
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}
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MapEntity_s(Obj *o) {
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entity_type = ENT_OBJ;
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obj = o;
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}
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MapEntity_s(NuvieAnim *a) {
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entity_type = ENT_ANIM;
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anim = a;
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}
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} MapEntity;
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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