Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_ACTOR_LIST_H
#define NUVIE_MISC_ACTOR_LIST_H
// include this if using ActorList
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Nuvie {
class Actor;
typedef Std::vector<Actor *> ActorList;
typedef Std::vector<Actor *>::iterator ActorIterator;
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,87 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_CALLBACK_H
#define NUVIE_MISC_CALLBACK_H
#include "ultima/nuvie/core/nuvie_defs.h"
namespace Ultima {
namespace Nuvie {
class CallBack;
// general messages
typedef enum {
CB_TIMED, /* timer fired (data=uint32:time) */
ANIM_CB_DONE, /* animation has finished */
ANIM_CB_HIT, /* animation hit a MapEntity (data=MapEntity) */
ANIM_CB_HIT_WORLD, /* animation hit some other tile on the map (data=MapCoord) */
EFFECT_CB_COMPLETE, /* effect has finished */
CB_DATA_READY, /* some data is ready to be retrieved (data=char)*/
MSGSCROLL_CB_TEXT_READY, /* text is ready to be retrieved (data=Std::string)*/
CB_INPUT_CANCELED /* input canceled by user */
} CallbackMessage;
/* Classes inheriting this can send & receive callback messages.
*/
class CallBack {
protected:
char *callback_user_data; // data set by Caller
CallBack *callback_target; // Caller: default CallBack that message() sends to
public:
CallBack() {
callback_user_data = nullptr;
callback_target = nullptr;
}
virtual ~CallBack() { }
// receive message
virtual uint16 callback(uint16 msg, CallBack *caller, void *data = nullptr) {
DEBUG(0, LEVEL_WARNING, "Unhandled callback. msg (%x)\n", msg);
return 0;
}
// send message
uint16 message(uint16 msg, void *msg_data = nullptr, void *my_data = nullptr) {
if (my_data)
set_user_data(my_data);
callback_target->set_user_data(callback_user_data);
return (callback_target->callback(msg, this, msg_data));
}
void set_user_data(void *user_data) {
callback_user_data = (char *)user_data;
}
void set_target(CallBack *t) {
callback_target = t;
}
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,459 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/misc/iavl_tree.h"
#include "ultima/nuvie/core/nuvie_defs.h"
namespace Ultima {
namespace Nuvie {
static iAVLNode *iAVLCloseSearchNode(iAVLTree const *avltree, iAVLKey key);
static void iAVLRebalanceNode(iAVLTree *avltree, iAVLNode *avlnode);
static void iAVLFreeBranch(iAVLNode *avlnode, void (freeitem)(void *item));
static void iAVLFillVacancy(iAVLTree *avltree,
iAVLNode *origparent, iAVLNode **superparent,
iAVLNode *left, iAVLNode *right);
#define MAX(x, y) ((x) > (y) ? (x) : (y))
#define MIN(x, y) ((x) < (y) ? (x) : (y))
#define L_DEPTH(n) ((n)->left ? (n)->left->depth : 0)
#define R_DEPTH(n) ((n)->right ? (n)->right->depth : 0)
#define CALC_DEPTH(n) (MAX(L_DEPTH(n), R_DEPTH(n)) + 1)
/*
* AVLAllocTree:
* Allocate memory for a new AVL tree and set the getkey function for
* that tree. The getkey function should take an item and return an
* AVLKey that is to be used for indexing this object in the AVL tree.
* On success, a pointer to the malloced AVLTree is returned. If there
* was a malloc failure, then nullptr is returned.
*/
iAVLTree *iAVLAllocTree(iAVLKey(*getkey)(void const *item)) {
iAVLTree *rc;
rc = (iAVLTree *)malloc(sizeof(iAVLTree));
if (rc == nullptr)
return nullptr;
rc->top = nullptr;
rc->count = 0;
rc->getkey = getkey;
return rc;
}
/*
* AVLFreeTree:
* Free all memory used by this AVL tree. If freeitem is not nullptr, then
* it is assumed to be a destructor for the items reference in the AVL
* tree, and they are deleted as well.
*/
void iAVLFreeTree(iAVLTree *avltree, void (freeitem)(void *item)) {
iAVLCleanTree(avltree, freeitem);
free(avltree);
}
void iAVLCleanTree(iAVLTree *avltree, void (freeitem)(void *item)) {
if (avltree->top)
iAVLFreeBranch(avltree->top, freeitem);
avltree->top = nullptr;
avltree->count = 0;
}
/*
* AVLInsert:
* Create a new node and insert an item there.
*
* Returns 0 on success,
* -1 on malloc failure,
* 3 if duplicate key.
*/
int iAVLInsert(iAVLTree *avltree, void *item) {
iAVLNode *newnode;
iAVLNode *node;
iAVLNode *balnode;
iAVLNode *nextbalnode;
newnode = (iAVLNode *)malloc(sizeof(iAVLNode));
if (newnode == nullptr)
return -1;
newnode->key = avltree->getkey(item);
newnode->item = item;
newnode->depth = 1;
newnode->left = nullptr;
newnode->right = nullptr;
newnode->parent = nullptr;
if (avltree->top != nullptr) {
node = iAVLCloseSearchNode(avltree, newnode->key);
if (!iAVLKey_cmp(avltree, node->key, newnode->key)) {
free(newnode);
return 3;
}
newnode->parent = node;
if (iAVLKey_cmp(avltree, newnode->key, node->key) < 0) {
node->left = newnode;
node->depth = CALC_DEPTH(node);
}
else {
node->right = newnode;
node->depth = CALC_DEPTH(node);
}
for (balnode = node->parent; balnode; balnode = nextbalnode) {
nextbalnode = balnode->parent;
iAVLRebalanceNode(avltree, balnode);
}
}
else {
avltree->top = newnode;
}
avltree->count++;
return 0;
}
/*
* iAVLSearch:
* Return a pointer to the item with the given key in the AVL tree. If
* no such item is in the tree, then nullptr is returned.
*/
void *iAVLSearch(iAVLTree const *avltree, iAVLKey key) {
iAVLNode *node;
node = iAVLCloseSearchNode(avltree, key);
if (node && !iAVLKey_cmp(avltree, node->key, key))
return node->item;
return nullptr;
}
/*
* iAVLDelete:
* Deletes the node with the given key. Does not delete the item at
* that key. Returns 0 on success and -1 if a node with the given key
* does not exist.
*/
int iAVLDelete(iAVLTree *avltree, iAVLKey key) {
iAVLNode *avlnode;
iAVLNode *origparent;
iAVLNode **superparent;
avlnode = iAVLCloseSearchNode(avltree, key);
if (avlnode == nullptr || iAVLKey_cmp(avltree, avlnode->key, key))
return -1;
origparent = avlnode->parent;
if (origparent) {
if (iAVLKey_cmp(avltree, avlnode->key, avlnode->parent->key) < 0)
superparent = &(avlnode->parent->left);
else
superparent = &(avlnode->parent->right);
} else
superparent = &(avltree->top);
iAVLFillVacancy(avltree, origparent, superparent,
avlnode->left, avlnode->right);
free(avlnode);
avltree->count--;
return 0;
}
/*
* iAVLFirst:
* Initializes an iAVLCursor object and returns the item with the lowest
* key in the iAVLTree.
*/
void *iAVLFirst(iAVLCursor *avlcursor, iAVLTree const *avltree) {
const iAVLNode *avlnode;
avlcursor->avltree = avltree;
if (avltree->top == nullptr) {
avlcursor->curnode = nullptr;
return nullptr;
}
for (avlnode = avltree->top;
avlnode->left != nullptr;
avlnode = avlnode->left);
avlcursor->curnode = avlnode;
return avlnode->item;
}
/*
* iAVLNext:
* Called after an iAVLFirst() call, this returns the item with the least
* key that is greater than the last item returned either by iAVLFirst()
* or a previous invokation of this function.
*/
void *iAVLNext(iAVLCursor *avlcursor) {
const iAVLNode *avlnode;
avlnode = avlcursor->curnode;
if (avlnode->right != nullptr) {
for (avlnode = avlnode->right;
avlnode->left != nullptr;
avlnode = avlnode->left);
avlcursor->curnode = avlnode;
return avlnode->item;
}
while (avlnode->parent && avlnode->parent->left != avlnode) {
avlnode = avlnode->parent;
}
if (avlnode->parent == nullptr) {
avlcursor->curnode = nullptr;
return nullptr;
}
avlcursor->curnode = avlnode->parent;
return avlnode->parent->item;
}
/*
* iAVLCloseSearchNode:
* Return a pointer to the node closest to the given key.
* Returns nullptr if the AVL tree is empty.
*/
iAVLNode *iAVLCloseSearchNode(iAVLTree const *avltree, iAVLKey key) {
iAVLNode *node;
node = avltree->top;
if (!node)
return nullptr;
for (;;) {
if (!iAVLKey_cmp(avltree, node->key, key))
return node;
if (iAVLKey_cmp(avltree, node->key, key) < 0) {
if (node->right)
node = node->right;
else
return node;
}
else {
if (node->left)
node = node->left;
else
return node;
}
}
}
/*
* iAVLRebalanceNode:
* Rebalances the AVL tree if one side becomes too heavy. This function
* assumes that both subtrees are AVL trees with consistent data. This
* function has the additional side effect of recalculating the depth of
* the tree at this node. It should be noted that at the return of this
* function, if a rebalance takes place, the top of this subtree is no
* longer going to be the same node.
*/
void iAVLRebalanceNode(iAVLTree *avltree, iAVLNode *avlnode) {
long depthdiff;
iAVLNode *child;
iAVLNode *gchild;
iAVLNode *origparent;
iAVLNode **superparent;
origparent = avlnode->parent;
if (origparent) {
if (iAVLKey_cmp(avltree, avlnode->key, avlnode->parent->key) < 0)
superparent = &(avlnode->parent->left);
else
superparent = &(avlnode->parent->right);
} else
superparent = &(avltree->top);
depthdiff = R_DEPTH(avlnode) - L_DEPTH(avlnode);
if (depthdiff <= -2) {
child = avlnode->left;
if (L_DEPTH(child) >= R_DEPTH(child)) {
avlnode->left = child->right;
if (avlnode->left != nullptr)
avlnode->left->parent = avlnode;
avlnode->depth = CALC_DEPTH(avlnode);
child->right = avlnode;
if (child->right != nullptr)
child->right->parent = child;
child->depth = CALC_DEPTH(child);
*superparent = child;
child->parent = origparent;
}
else {
gchild = child->right;
avlnode->left = gchild->right;
if (avlnode->left != nullptr)
avlnode->left->parent = avlnode;
avlnode->depth = CALC_DEPTH(avlnode);
child->right = gchild->left;
if (child->right != nullptr)
child->right->parent = child;
child->depth = CALC_DEPTH(child);
gchild->right = avlnode;
if (gchild->right != nullptr)
gchild->right->parent = gchild;
gchild->left = child;
if (gchild->left != nullptr)
gchild->left->parent = gchild;
gchild->depth = CALC_DEPTH(gchild);
*superparent = gchild;
gchild->parent = origparent;
}
}
else if (depthdiff >= 2) {
child = avlnode->right;
if (R_DEPTH(child) >= L_DEPTH(child)) {
avlnode->right = child->left;
if (avlnode->right != nullptr)
avlnode->right->parent = avlnode;
avlnode->depth = CALC_DEPTH(avlnode);
child->left = avlnode;
if (child->left != nullptr)
child->left->parent = child;
child->depth = CALC_DEPTH(child);
*superparent = child;
child->parent = origparent;
}
else {
gchild = child->left;
avlnode->right = gchild->left;
if (avlnode->right != nullptr)
avlnode->right->parent = avlnode;
avlnode->depth = CALC_DEPTH(avlnode);
child->left = gchild->right;
if (child->left != nullptr)
child->left->parent = child;
child->depth = CALC_DEPTH(child);
gchild->left = avlnode;
if (gchild->left != nullptr)
gchild->left->parent = gchild;
gchild->right = child;
if (gchild->right != nullptr)
gchild->right->parent = gchild;
gchild->depth = CALC_DEPTH(gchild);
*superparent = gchild;
gchild->parent = origparent;
}
}
else {
avlnode->depth = CALC_DEPTH(avlnode);
}
}
/*
* iAVLFreeBranch:
* Free memory used by this node and its item. If the freeitem argument
* is not nullptr, then that function is called on the items to free their
* memory as well. In other words, the freeitem function is a
* destructor for the items in the tree.
*/
void iAVLFreeBranch(iAVLNode *avlnode, void (freeitem)(void *item)) {
if (avlnode->left)
iAVLFreeBranch(avlnode->left, freeitem);
if (avlnode->right)
iAVLFreeBranch(avlnode->right, freeitem);
if (freeitem != nullptr)
freeitem(avlnode->item);
free(avlnode);
}
/*
* iAVLFillVacancy:
* Given a vacancy in the AVL tree by it's parent, children, and parent
* component pointer, fill that vacancy.
*/
void iAVLFillVacancy(iAVLTree *avltree,
iAVLNode *origparent, iAVLNode **superparent,
iAVLNode *left, iAVLNode *right) {
iAVLNode *avlnode;
iAVLNode *balnode;
iAVLNode *nextbalnode;
if (left == nullptr) {
if (right)
right->parent = origparent;
*superparent = right;
balnode = origparent;
}
else {
for (avlnode = left; avlnode->right != nullptr; avlnode = avlnode->right);
if (avlnode == left) {
balnode = avlnode;
} else {
balnode = avlnode->parent;
balnode->right = avlnode->left;
if (balnode->right != nullptr)
balnode->right->parent = balnode;
avlnode->left = left;
left->parent = avlnode;
}
avlnode->right = right;
if (right != nullptr)
right->parent = avlnode;
*superparent = avlnode;
avlnode->parent = origparent;
}
for (; balnode; balnode = nextbalnode) {
nextbalnode = balnode->parent;
iAVLRebalanceNode(avltree, balnode);
}
}
} // End of namespace Nuvie
} // End of namespace Ultima

View File

@@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_IAVL_TREE_H
#define NUVIE_MISC_IAVL_TREE_H
namespace Ultima {
namespace Nuvie {
/* typedef the keytype */
// TODO: Clean up object manager so it isn't intermixing pointers and ints
//typedef long iAVLKey;
union iAVLKey {
void *_ptr;
long _int;
};
/* Comparison function for integers is subtraction. */
#define iAVLKey_cmp(tree, a, b) ((a._int) - (b._int))
typedef struct _iAVLNode {
iAVLKey key;
long depth;
void *item;
struct _iAVLNode *parent;
struct _iAVLNode *left;
struct _iAVLNode *right;
} iAVLNode;
typedef struct {
iAVLNode *top;
long count;
iAVLKey(*getkey)(const void *item);
} iAVLTree;
typedef struct {
const iAVLTree *avltree;
const iAVLNode *curnode;
} iAVLCursor;
extern iAVLTree *iAVLAllocTree(iAVLKey(*getkey)(void const *item));
extern void iAVLFreeTree(iAVLTree *avltree, void (freeitem)(void *item));
extern void iAVLCleanTree(iAVLTree *avltree, void (freeitem)(void *item));
extern int iAVLInsert(iAVLTree *avltree, void *item);
extern void *iAVLSearch(iAVLTree const *avltree, iAVLKey key);
extern int iAVLDelete(iAVLTree *avltree, iAVLKey key);
extern void *iAVLFirst(iAVLCursor *avlcursor, iAVLTree const *avltree);
extern void *iAVLNext(iAVLCursor *avlcursor);
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,74 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_MAP_ENTITY_H
#define NUVIE_MISC_MAP_ENTITY_H
#include "ultima/nuvie/core/nuvie_defs.h"
namespace Ultima {
namespace Nuvie {
class Actor;
class MapCoord;
class NuvieAnim;
class Obj;
typedef enum {
ENT_NOTHING = 0,
ENT_ACTOR,
ENT_OBJ,
ENT_ANIM
} EntityType;
/* Any object on the map ("in the world") that isn't part of the map.
* WARNING: It just points to another object, and doesn't copy it.
*/
typedef struct MapEntity_s {
EntityType entity_type;
union {
char *data;
Actor *actor;
Obj *obj;
NuvieAnim *anim;
};
MapEntity_s() {
entity_type = ENT_NOTHING;
data = nullptr;
}
MapEntity_s(Actor *a) {
entity_type = ENT_ACTOR;
actor = a;
}
MapEntity_s(Obj *o) {
entity_type = ENT_OBJ;
obj = o;
}
MapEntity_s(NuvieAnim *a) {
entity_type = ENT_ANIM;
anim = a;
}
} MapEntity;
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,81 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/misc/sdl_compat.h"
#include "ultima/nuvie/core/events.h"
#include "common/system.h"
#include "common/events.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "graphics/managed_surface.h"
#include "graphics/palette.h"
#include "image/bmp.h"
#include "ultima/nuvie/screen/screen.h"
namespace Ultima {
namespace Nuvie {
uint32 SDL_GetTicks() {
return g_system->getMillis();
}
int SDL_BlitSurface(const Graphics::ManagedSurface *src, const Common::Rect *srcrect,
Graphics::ManagedSurface *dst, Common::Rect *dstrect) {
Common::Rect srcRect = srcrect ? *srcrect : Common::Rect(0, 0, src->w, src->h);
Common::Point destPos = dstrect ? Common::Point(dstrect->left, dstrect->top) : Common::Point();
dst->transBlitFrom(*src, srcRect, destPos, (uint)-1);
if (dstrect) {
dstrect->setWidth(srcRect.width());
dstrect->setHeight(srcRect.height());
}
return 0;
}
int SDL_FillRect(Graphics::ManagedSurface *surf, const Common::Rect *rect, uint color) {
surf->fillRect(rect ? *rect : Common::Rect(0, 0, surf->w, surf->h), color);
return 0;
}
Graphics::ManagedSurface *SDL_LoadBMP(const Common::Path &filename) {
Common::File f;
Image::BitmapDecoder decoder;
if (!f.open(filename))
error("Could not open file - %s", filename.toString().c_str());
if (!decoder.loadStream(f))
error("Could not load bitmap - %s", filename.toString().c_str());
const Graphics::Surface *src = decoder.getSurface();
Screen *const screen = Game::get_game()->get_screen();
assert(screen);
Graphics::ManagedSurface *const screenSurface = screen->get_sdl_surface();
assert(screenSurface);
Graphics::ManagedSurface *dest = new Graphics::ManagedSurface(src->w, src->h, screenSurface->format);
dest->blitFrom(*src, &decoder.getPalette());
return dest;
}
} // End of namespace Nuvie
} // End of namespace Ultima

View File

@@ -0,0 +1,44 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_SDL_COMPAT_H
#define NUVIE_MISC_SDL_COMPAT_H
#include "common/events.h"
#include "graphics/managed_surface.h"
namespace Ultima {
namespace Nuvie {
#define SDL_TRUE 1
#define SDL_SWSURFACE 0
extern uint32 SDL_GetTicks();
extern int SDL_BlitSurface(const Graphics::ManagedSurface *src, const Common::Rect *srcrect,
Graphics::ManagedSurface *dst, Common::Rect *dstrect);
extern int SDL_FillRect(Graphics::ManagedSurface *surf, const Common::Rect *rect, uint color);
extern Graphics::ManagedSurface *SDL_LoadBMP(const Common::Path &filename);
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,95 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/misc/u6_line_walker.h"
namespace Ultima {
namespace Nuvie {
U6LineWalker::U6LineWalker(uint32 sx, uint32 sy, uint32 ex, uint32 ey)
: start_x(sx), start_y(sy), end_x(ex), end_y(ey), cur_x(sx), cur_y(sy), cur_step(0) {
sint32 delta_x = end_x - start_x;
sint32 delta_y = end_y - start_y;
yoffset[0] = 0;
if (delta_x >= 0) {
xoffset[0] = 1;
xoffset[1] = 1;
} else {
delta_x = -delta_x;
xoffset[0] = -1;
xoffset[1] = -1;
}
if (delta_y >= 0) {
yoffset[1] = 1;
} else {
delta_y = -delta_y;
yoffset[1] = -1;
}
if (delta_x < delta_y) {
sint32 tmp_var = delta_x;
delta_x = delta_y;
delta_y = tmp_var;
yoffset[0] = yoffset[1];
xoffset[1] = xoffset[0];
xoffset[0] = 0;
}
max_length = delta_x;
line_counter = delta_y + delta_y - delta_x;
line_inc[0] = delta_y + delta_y;
line_inc[1] = (delta_y - delta_x) * 2;
}
U6LineWalker::~U6LineWalker() {
// TODO Auto-generated destructor stub
}
bool U6LineWalker::step() {
if (cur_step >= max_length)
return false;
uint8 idx = line_counter < 0 ? 0 : 1;
line_counter += line_inc[idx];
cur_x += xoffset[idx];
cur_y += yoffset[idx];
cur_step++;
return true;
}
bool U6LineWalker::next(uint32 *x, uint32 *y) {
bool ret = step();
*x = cur_x;
*y = cur_y;
return ret;
}
} // End of namespace Nuvie
} // End of namespace Ultima

View File

@@ -0,0 +1,56 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_U6_LINE_WALKER_H
#define NUVIE_MISC_U6_LINE_WALKER_H
#include "ultima/nuvie/core/nuvie_defs.h"
namespace Ultima {
namespace Nuvie {
class U6LineWalker {
protected:
uint32 start_x, start_y;
uint32 end_x, end_y;
sint32 xoffset[2], yoffset[2];
sint32 line_inc[2];
sint32 line_counter;
uint32 cur_x, cur_y;
uint32 max_length;
uint32 cur_step;
public:
U6LineWalker(uint32 sx, uint32 sy, uint32 ex, uint32 ey);
virtual ~U6LineWalker();
bool step();
bool next(uint32 *x, uint32 *y);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,244 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_llist.h"
namespace Ultima {
namespace Nuvie {
void retainU6Link(U6Link *link) {
if (link)
link->ref_count++;
}
void releaseU6Link(U6Link *link) {
if (link) {
link->ref_count--;
if (link->ref_count == 0)
delete link;
}
}
//use locally to cleanup the pointers when unlinking from list.
inline void deleteU6Link(U6Link *link) {
if (link->ref_count == 1)
delete link;
else {
link->ref_count--;
link->data = nullptr;
link->prev = link->next = nullptr;
}
}
U6LList::U6LList() : head(nullptr), tail(nullptr) {
}
U6LList::~U6LList() {
removeAll();
}
bool U6LList::add(void *data) {
U6Link *link;
link = new U6Link;
if (link == nullptr)
return false;
if (tail == nullptr)
head = tail = link;
else {
link->prev = tail;
tail->next = link;
tail = link;
}
link->data = data;
return true;
}
bool U6LList::addAtPos(uint32 pos, void *data) {
uint32 i;
U6Link *link, *prev, *new_link;
new_link = new U6Link;
if (new_link == nullptr)
return false;
new_link->data = data;
if (pos == 0 || head == nullptr) { // pos at head or list empty
if (head != nullptr)
head->prev = new_link;
new_link->next = head;
head = new_link;
if (tail == nullptr)
tail = head;
} else {
prev = nullptr;
for (link = head, i = 0; link != nullptr && i < pos; i++) {
prev = link;
link = link->next;
}
if (prev == tail) {
new_link->prev = tail;
tail->next = new_link;
tail = new_link;
} else {
new_link->prev = prev;
new_link->next = prev->next;
prev->next = new_link;
}
}
return true;
}
uint32 U6LList::findPos(void *data) {
U6Link *link;
uint32 pos;
for (pos = 0, link = start(); link != nullptr; link = link->next, pos++) {
if (link->data == data)
return pos;
}
return 0;
}
//replace the first instance of old with new.
bool U6LList::replace(void *old_data, void *new_data) {
U6Link *link;
for (link = start(); link != nullptr; link = link->next) {
if (link->data == old_data) {
link->data = new_data;
return true;
}
}
return false;
}
bool U6LList::remove(void *data) {
U6Link *link;
U6Link *prev;
if (head == nullptr)
return false;
if (head->data == data) { // remove head
link = head;
head = head->next;
if (head == nullptr) // empty list
tail = nullptr;
else
head->prev = nullptr;
deleteU6Link(link);
return true;
}
for (link = prev = head; link != nullptr;) {
if (link->data == data) {
prev->next = link->next;
if (link == tail)
tail = prev;
deleteU6Link(link);
if (link != prev && prev->next) {
link = prev->next;
link->prev = prev;
}
return true;
}
prev = link;
link = link->next;
}
return false;
}
bool U6LList::removeAll() {
U6Link *tmp_link, *link;
for (link = head; link != nullptr;) {
tmp_link = link;
link = link->next;
deleteU6Link(tmp_link);
}
head = nullptr;
tail = nullptr;
return true;
}
uint32 U6LList::count() const {
uint32 i;
U6Link *link;
for (i = 0, link = head; link != nullptr; link = link->next) {
i++;
}
return i;
}
U6Link *U6LList::start() {
return head;
}
U6Link *U6LList::end() {
return tail;
}
const U6Link *U6LList::start() const {
return head;
}
const U6Link *U6LList::end() const {
return tail;
}
U6Link *U6LList::gotoPos(uint32 pos) {
U6Link *link;
uint32 i;
for (link = head, i = 0; link != nullptr && i < pos; i++)
link = link->next;
return link;
}
} // End of namespace Nuvie
} // End of namespace Ultima

View File

@@ -0,0 +1,77 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_U6_LIST_H
#define NUVIE_MISC_U6_LIST_H
namespace Ultima {
namespace Nuvie {
#define U6LLIST_FREE_DATA true
struct U6Link {
U6Link *next;
U6Link *prev;
void *data;
uint8 ref_count;
U6Link() {
next = nullptr;
prev = nullptr;
data = nullptr;
ref_count = 1;
}
};
void retainU6Link(U6Link *link);
void releaseU6Link(U6Link *link);
class U6LList {
U6Link *head;
U6Link *tail;
public:
U6LList();
~U6LList();
bool add(void *data);
bool addAtPos(uint32 pos, void *data);
uint32 findPos(void *data);
bool replace(void *old_data, void *new_data);
bool remove(void *data);
bool removeAll();
uint32 count() const;
U6Link *start();
U6Link *end();
const U6Link *start() const;
const U6Link *end() const;
U6Link *gotoPos(uint32 pos);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,726 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/std/containers.h"
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/conf/configuration.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/str.h"
namespace Ultima {
namespace Nuvie {
using namespace Std;
void Tokenise(const Std::string &str, Std::vector<Std::string> &tokens, char delimiter = ' ') {
Std::string delimiters(delimiter);
// Skip delimiters at beginning.
string::size_type lastPos = str.findFirstNotOf(delimiters, 0);
for (string::size_type pos = str.findFirstOf(delimiters, lastPos) ;
string::npos != pos || string::npos != lastPos ;
pos = str.findFirstOf(delimiters, lastPos)) {
// Found a token, add it to the vector.
tokens.push_back(str.substr(lastPos, pos - lastPos));
// Skip delimiters. Note the "not_of"
lastPos = str.findFirstNotOf(delimiters, pos);
}
}
Std::string config_get_game_key(const Configuration *config) {
Std::string game_key, game_name;
config->value("config/GameName", game_name);
game_key.assign("config/");
game_key.append(game_name);
return game_key;
}
const char *get_game_tag(int game_type) {
switch (game_type) {
case NUVIE_GAME_U6 :
return "U6";
case NUVIE_GAME_MD :
return "MD";
case NUVIE_GAME_SE :
return "SE";
}
return "";
}
void config_get_path(const Configuration *config, const Std::string &filename, Common::Path &path) {
Std::string key, game_name;
Common::Path game_dir, tmp_path;
config->value("config/GameName", game_name);
key.assign("config/");
key.append(game_name);
key.append("/gamedir");
config->pathFromValue(key, "", game_dir);
tmp_path = game_dir.appendComponent(filename);
path = tmp_path;
}
int mkdir_recursive(const Common::Path &path, int mode) {
#ifdef TODO
vector<string> directories;
string tmp_path;
Tokenise(path, directories, U6PATH_DELIMITER);
if (path.find(U6PATH_DELIMITER) == 0)
tmp_path += U6PATH_DELIMITER;
for (const auto &dir : directories) {
debug("%s, ", dir.c_str());
tmp_path += dir;
tmp_path += U6PATH_DELIMITER;
if (!directory_exists(tmp_path.c_str())) {
#if defined(WIN32)
int ret = mkdir(tmp_path.c_str());
#else
int ret = mkdir(tmp_path.c_str(), mode);
#endif
if (ret != 0)
return ret;
}
}
return 0;
#else
error("TODO");
#endif
}
//return the uint8 game_type from a char string
uint8 get_game_type(const char *string) {
if (string != nullptr && strlen(string) >= 2) {
if (strcmp("md", string) == 0 || strcmp("martian", string) == 0)
return NUVIE_GAME_MD;
if (strcmp("se", string) == 0 || strcmp("savage", string) == 0)
return NUVIE_GAME_SE;
if (strcmp("u6", string) == 0 || strcmp("ultima6", string) == 0)
return NUVIE_GAME_U6;
}
return NUVIE_GAME_NONE;
}
nuvie_game_t get_game_type(const Configuration *config) {
int game_type;
config->value("config/GameType", game_type);
return (nuvie_game_t)game_type;
}
void build_path(const Common::Path &path, const Std::string &filename, Common::Path &full_path) {
full_path = path.appendComponent(filename);
}
bool has_fmtowns_support(const Configuration *config) {
Std::string townsdir;
config->value("config/townsdir", townsdir, "");
if (townsdir != "" && directory_exists(townsdir.c_str()))
return true;
return false;
}
bool directory_exists(const Common::Path &directory) {
return Common::FSNode(directory).exists() ||
Common::FSNode(ConfMan.getPath("path").joinInPlace(directory)).exists();
}
bool file_exists(const Common::Path &path) {
return Common::File::exists(path);
}
void print_b(DebugLevelType level, uint8 num) {
sint8 i;
for (i = 7; i >= 0; i--) {
if (num & (1 << i))
DEBUG(1, level, "1");
else
DEBUG(1, level, "0");
}
return;
}
void print_b16(DebugLevelType level, uint16 num) {
sint8 i;
for (i = 15; i >= 0; i--) {
if (num & (1 << i))
DEBUG(1, level, "1");
else
DEBUG(1, level, "0");
}
return;
}
void print_indent(DebugLevelType level, uint8 indent) {
uint16 i;
for (i = 0; i < indent; i++)
DEBUG(1, level, " ");
return;
}
void print_bool(DebugLevelType level, bool state, const char *yes, const char *no) {
DEBUG(1, level, "%s", state ? yes : no);
}
void print_flags(DebugLevelType level, uint8 num, const char *f[8]) {
Std::string complete_flags = "";
print_b(level, num);
if (num != 0)
complete_flags += "(";
for (uint32 i = 0; i < 8; i++)
if ((num & (1 << i)) && f[i])
complete_flags += f[i];
if (num != 0)
complete_flags += ")";
DEBUG(1, level, "%s", complete_flags.c_str());
}
/* Where rect1 and rect2 merge, subtract and copy that rect to sub_rect.
* Returns false if the rectangles don't intersect.
*/
bool subtract_rect(const Common::Rect *rect1, const Common::Rect *rect2, Common::Rect *sub_rect) {
uint16 rect1_x2 = rect1->right, rect1_y2 = rect1->bottom;
uint16 rect2_x2 = rect2->right, rect2_y2 = rect2->bottom;
uint16 x1, x2, y1, y2;
if (line_in_rect(rect1->left, rect1->top, rect1_x2, rect1->top, rect2)
|| line_in_rect(rect1_x2, rect1->top, rect1_x2, rect1_y2, rect2)
|| line_in_rect(rect1->left, rect1->top, rect1->left, rect1_y2, rect2)
|| line_in_rect(rect1->left, rect1_y2, rect1_x2, rect1_y2, rect2)) {
x1 = rect2->left >= rect1->left ? rect2->left : rect1->left;
y1 = rect2->top >= rect1->top ? rect2->top : rect1->top;
x2 = rect2_x2 <= rect1_x2 ? rect2_x2 : rect1_x2;
y2 = rect2_y2 <= rect1_y2 ? rect2_y2 : rect1_y2;
} else
return false;
if (sub_rect) { // you can perform test without returning a subtraction
sub_rect->left = x1;
sub_rect->top = y1;
sub_rect->setWidth(x2 - x1);
sub_rect->setHeight(y2 - y1);
}
return true;
}
const char *get_direction_name(NuvieDir dir) {
switch (dir) {
case NUVIE_DIR_N:
return "north";
case NUVIE_DIR_NE:
return "Northeast";
case NUVIE_DIR_E:
return "East";
case NUVIE_DIR_SE:
return "Southeast";
case NUVIE_DIR_S:
return "South";
case NUVIE_DIR_SW:
return "Southwest";
case NUVIE_DIR_W:
return "West";
case NUVIE_DIR_NW:
return "Northwest";
default:
break;
}
return "nowhere";
}
/* Returns name of relative direction. 0,0 prints "nowhere".
*/
const char *get_direction_name(sint16 rel_x, sint16 rel_y) {
return get_direction_name(get_direction_code(rel_x, rel_y));
}
/* Gets the nuvie direction code from the original u6 direction code. */
NuvieDir get_nuvie_dir_code(uint8 original_dir_code) {
NuvieDir dir = NUVIE_DIR_NONE;
//convert original direction into nuvie direction.
//original
// 701
// 6 2
// 543
//
// nuvie
// 704
// 3 1
// 625
switch (original_dir_code) {
case 0:
dir = NUVIE_DIR_N;
break;
case 1:
dir = NUVIE_DIR_NE;
break;
case 2:
dir = NUVIE_DIR_E;
break;
case 3:
dir = NUVIE_DIR_SE;
break;
case 4:
dir = NUVIE_DIR_S;
break;
case 5:
dir = NUVIE_DIR_SW;
break;
case 6:
dir = NUVIE_DIR_W;
break;
case 7:
dir = NUVIE_DIR_NW;
break;
default:
break;
}
return dir;
}
sint8 get_original_dir_code(NuvieDir nuvie_dir_code) {
sint8 dir = -1;
//convert nuvie direction into original direction.
switch (nuvie_dir_code) {
case NUVIE_DIR_N:
dir = 0;
break;
case NUVIE_DIR_NE:
dir = 1;
break;
case NUVIE_DIR_E:
dir = 2;
break;
case NUVIE_DIR_SE:
dir = 3;
break;
case NUVIE_DIR_S:
dir = 4;
break;
case NUVIE_DIR_SW:
dir = 5;
break;
case NUVIE_DIR_W:
dir = 6;
break;
case NUVIE_DIR_NW:
dir = 7;
break;
default:
break;
}
return dir;
}
/* Returns direction code of relative direction.
*/
NuvieDir get_direction_code(sint16 rel_x, sint16 rel_y) {
if (rel_x == 0 && rel_y < 0)
return NUVIE_DIR_N;
else if (rel_x > 0 && rel_y < 0)
return NUVIE_DIR_NE;
else if (rel_x > 0 && rel_y == 0)
return NUVIE_DIR_E;
else if (rel_x > 0 && rel_y > 0)
return NUVIE_DIR_SE;
else if (rel_x == 0 && rel_y > 0)
return NUVIE_DIR_S;
else if (rel_x < 0 && rel_y > 0)
return NUVIE_DIR_SW;
else if (rel_x < 0 && rel_y == 0)
return NUVIE_DIR_W;
else if (rel_x < 0 && rel_y < 0)
return NUVIE_DIR_NW;
return NUVIE_DIR_NONE;
}
NuvieDir get_reverse_direction(NuvieDir dir) {
switch (dir) {
case NUVIE_DIR_N :
return NUVIE_DIR_S;
case NUVIE_DIR_E :
return NUVIE_DIR_W;
case NUVIE_DIR_S :
return NUVIE_DIR_N;
case NUVIE_DIR_W :
return NUVIE_DIR_E;
case NUVIE_DIR_NE :
return NUVIE_DIR_SW;
case NUVIE_DIR_SE :
return NUVIE_DIR_NW;
case NUVIE_DIR_SW :
return NUVIE_DIR_NE;
case NUVIE_DIR_NW :
return NUVIE_DIR_SE;
case NUVIE_DIR_NONE :
default :
break;
}
return NUVIE_DIR_NONE;
}
void get_relative_dir(NuvieDir dir, sint16 *rel_x, sint16 *rel_y) {
switch (dir) {
case NUVIE_DIR_N :
*rel_x = 0;
*rel_y = -1;
break;
case NUVIE_DIR_E :
*rel_x = 1;
*rel_y = 0;
break;
case NUVIE_DIR_S :
*rel_x = 0;
*rel_y = 1;
break;
case NUVIE_DIR_W :
*rel_x = -1;
*rel_y = 0;
break;
case NUVIE_DIR_NE :
*rel_x = 1;
*rel_y = -1;
break;
case NUVIE_DIR_SE :
*rel_x = 1;
*rel_y = 1;
break;
case NUVIE_DIR_SW :
*rel_x = -1;
*rel_y = 1;
break;
case NUVIE_DIR_NW :
*rel_x = -1;
*rel_y = -1;
break;
case NUVIE_DIR_NONE :
default :
*rel_x = 0;
*rel_y = 0;
break;
}
}
int str_bsearch(const char *const str[], int max, const char *value) {
int position;
int begin = 0;
int end = max - 1;
int cond = 0;
while (begin <= end) {
position = (begin + end) / 2;
if ((cond = strcmp(str[position], value)) == 0)
return position;
else if (cond < 0)
begin = position + 1;
else
end = position - 1;
}
return -1;
}
#define LINE_FRACTION 65536L
void draw_line_8bit(int sx, int sy, int ex, int ey, uint8 col, uint8 *pixels, uint16 w, uint16 h) {
uint16 pitch = w;
int xinc = 1;
int yinc = 1;
if (sx == ex) {
sx --;
if (sy > ey) {
yinc = -1;
sy--;
}
} else {
if (sx > ex) {
sx--;
xinc = -1;
} else {
ex--;
}
if (sy > ey) {
yinc = -1;
sy--;
ey--;
}
}
uint8 *pixptr = (uint8 *)(pixels + pitch * sy + sx);
uint8 *pixend = (uint8 *)(pixels + pitch * ey + ex);
pitch = pitch * yinc;
int cury = sy;
int curx = sx;
int width = w;
int height = h;
bool no_clip = true;
if (sx >= width && ex >= width) return;
if (sy >= height && ey >= height) return;
if (sx < 0 && ex < 0) return;
if (sy < 0 && ey < 0) return;
if (sy < 0 || sy >= height || sx < 0 || sx >= width) no_clip = false;
if (ey < 0 || ey >= height || ex < 0 || ex >= width) no_clip = false;
// vertical
if (sx == ex) {
//Std::cout << "Vertical" << Std::endl;
// start is below end
while (pixptr != pixend) {
if (no_clip || (cury >= 0 && cury < height)) *pixptr = col;
pixptr += pitch;
cury += yinc;
}
}
// Horizontal
else if (sy == ey) {
//Std::cout << "Horizontal" << Std::endl;
while (pixptr != pixend) {
if (no_clip || (curx >= 0 && curx < width)) *pixptr = col;
pixptr += xinc;
curx += xinc;
}
}
// Diagonal xdiff >= ydiff
else if (ABS(sx - ex) >= ABS(sy - ey)) {
//Std::cout << "Diagonal 1" << Std::endl;
uint32 fraction = ABS((LINE_FRACTION * (sy - ey)) / (sx - ex));
uint32 ycounter = 0;
for (; ;) {
if ((no_clip || (cury >= 0 && cury < height && curx >= 0 && curx < width)))
*pixptr = col;
pixptr += xinc;
if (curx == ex) break;
curx += xinc;
ycounter += fraction;
// Need to work out if we need to change line
if (ycounter > LINE_FRACTION) {
ycounter -= LINE_FRACTION;
pixptr += pitch;
cury += yinc;
}
}
}
// Diagonal ydiff > xdiff
else {
//Std::cout << "Diagonal 2" << Std::endl;
uint32 fraction = ABS((LINE_FRACTION * (sx - ex)) / (sy - ey));
uint32 xcounter = 0;
for (; ;) {
if ((no_clip || (cury >= 0 && cury < height && curx >= 0 && curx < width)))
*pixptr = col;
pixptr += pitch;
if (cury == ey) break;
cury += yinc;
xcounter += fraction;
// Need to work out if we need to change line
if (xcounter > LINE_FRACTION) {
xcounter -= LINE_FRACTION;
pixptr += xinc;
curx += xinc;
}
}
}
}
bool string_i_compare(const Std::string &s1, const Std::string &s2) {
return scumm_stricmp(s1.c_str(), s2.c_str()) == 0;
}
void *nuvie_realloc(void *ptr, size_t size) {
void *new_ptr = realloc(ptr, size);
if (!new_ptr)
free(ptr);
return new_ptr;
}
uint32 sdl_getpixel(const Graphics::ManagedSurface *surface, int x, int y) {
int bpp = surface->format.bytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
const byte *p = (const byte *)surface->getBasePtr(x, y);
switch (bpp) {
case 1:
return *p;
break;
case 2:
return *(const uint16 *)p;
break;
case 3:
error("TODO: RGB24 unsupported");
break;
case 4:
return *(const uint32 *)p;
break;
default:
return 0; /* shouldn't happen, but avoids warnings */
}
}
static void scaleLine8Bit(unsigned char *Target, const unsigned char *Source, int SrcWidth, int TgtWidth) {
int NumPixels = TgtWidth;
int IntPart = SrcWidth / TgtWidth;
int FractPart = SrcWidth % TgtWidth;
int E = 0;
while (NumPixels-- > 0) {
*Target++ = *Source;
Source += IntPart;
E += FractPart;
if (E >= TgtWidth) {
E -= TgtWidth;
Source++;
} /* if */
} /* while */
}
// Coarse 2D scaling from https://web.archive.org/web/20111011173251/http://www.compuphase.com/graphic/scale.htm
void scale_rect_8bit(const unsigned char *Source, unsigned char *Target, int SrcWidth, int SrcHeight,
int TgtWidth, int TgtHeight) {
int NumPixels = TgtHeight;
int IntPart = (SrcHeight / TgtHeight) * SrcWidth;
int FractPart = SrcHeight % TgtHeight;
int E = 0;
const unsigned char *PrevSource = nullptr;
while (NumPixels-- > 0) {
if (Source == PrevSource) {
memcpy(Target, Target - TgtWidth, TgtWidth * sizeof(*Target));
} else {
scaleLine8Bit(Target, Source, SrcWidth, TgtWidth);
PrevSource = Source;
} /* if */
Target += TgtWidth;
Source += IntPart;
E += FractPart;
if (E >= TgtHeight) {
E -= TgtHeight;
Source += SrcWidth;
} /* if */
} /* while */
}
bool has_file_extension(const char *filename, const char *extension) {
if (strlen(filename) > strlen(extension) &&
scumm_stricmp((const char *)&filename[strlen(filename) - 4], extension) == 0)
return true;
return false;
}
uint16 wrap_signed_coord(sint16 coord, uint8 level) {
uint16 width = MAP_SIDE_LENGTH(level);
if (coord < 0) {
return (uint16)(width + coord);
}
return (uint16)coord % width;
}
sint8 get_wrapped_rel_dir(sint16 p1, sint16 p2, uint8 level) {
uint16 stride = MAP_SIDE_LENGTH(level);
sint16 ret = clamp(p1 - p2, -1, 1);
if (abs(p1 - p2) > stride / 2) {
return -ret;
}
return ret;
}
Std::string encode_xml_entity(const Std::string &s) {
string ret;
for (const auto &c : s) {
switch (c) {
case '<':
ret += "&lt;";
break;
case '>':
ret += "&gt;";
break;
case '"':
ret += "&quot;";
break;
case '\'':
ret += "&apos;";
break;
case '&':
ret += "&amp;";
break;
default:
ret += c;
}
}
return ret;
}
} // End of namespace Nuvie
} // End of namespace Ultima

View File

@@ -0,0 +1,117 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_MISC_U6_MISC_H
#define NUVIE_MISC_U6_MISC_H
/*
* ultima/nuvie/misc/u6_misc.h
* Nuvie
*
* Created by Eric Fry on Sat Jun 14 2003.
* Copyright (c) 2003. All rights reserved.
*
*/
#include "ultima/shared/std/string.h"
#include "ultima/nuvie/core/nuvie_defs.h"
#include "common/rect.h"
#include "graphics/managed_surface.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
typedef enum {
BLOCKED,
CAN_MOVE,
FORCE_MOVE
} MovementStatus;
Std::string config_get_game_key(const Configuration *config);
const char *get_game_tag(int game_type);
void config_get_path(const Configuration *config, const Std::string &filename, Common::Path &path);
uint8 get_game_type(const char *string);
nuvie_game_t get_game_type(const Configuration *config);
void build_path(const Common::Path &path, const Std::string &filename, Common::Path &full_path);
bool directory_exists(const Common::Path &directory);
bool file_exists(const Common::Path &path);
void print_b(DebugLevelType level, uint8 num);
void print_b16(DebugLevelType level, uint16 num);
void print_indent(DebugLevelType level, uint8 indent);
void print_bool(DebugLevelType level, bool state, const char *yes = "true", const char *no = "false");
void print_flags(DebugLevelType level, uint8 num, const char *f[8]);
bool subtract_rect(const Common::Rect *rect1, const Common::Rect *rect2, Common::Rect *sub_rect);
NuvieDir get_nuvie_dir_code(uint8 original_dir_code);
sint8 get_original_dir_code(NuvieDir nuvie_dir_code);
NuvieDir get_direction_code(sint16 rel_x, sint16 rel_y);
NuvieDir get_reverse_direction(NuvieDir dir);
void get_relative_dir(NuvieDir dir, sint16 *rel_x, sint16 *rel_y);
const char *get_direction_name(NuvieDir dir);
const char *get_direction_name(sint16 rel_x, sint16 rel_y);
int str_bsearch(const char *const str[], int max, const char *value);
/* Does line xy->x2y2 cross rect, to any extent?
*/
inline bool line_in_rect(uint16 x1, uint16 y1, uint16 x2, uint16 y2, const Common::Rect *rect) {
uint16 rx2 = rect->right, ry2 = rect->bottom;
return (((y1 >= rect->top && y1 <= ry2 && x1 <= rx2 && x2 >= rect->left)
|| (x1 >= rect->left && x1 <= rx2 && y1 <= ry2 && y2 >= rect->top)));
}
/* Measure a timeslice for a single function-call. (last_time must be static)
* Returns fraction of a second between this_time and last_time.
*/
inline uint32 divide_time(uint32 this_time, uint32 &last_time, uint32 *passed_time = nullptr) {
uint32 ms_passed = (this_time - last_time) > 0 ? (this_time - last_time) : 1;
uint32 fraction = 1000 / ms_passed; // % of second
last_time = this_time;
if (passed_time)
*passed_time = ms_passed;
return (fraction);
}
int mkdir_recursive(const Common::Path &path, int mode);
void draw_line_8bit(int sx, int sy, int ex, int ey, uint8 col, uint8 *pixels, uint16 w, uint16 h);
bool string_i_compare(const Std::string &s1, const Std::string &s2);
void *nuvie_realloc(void *ptr, size_t size);
uint32 sdl_getpixel(const Graphics::ManagedSurface *surface, int x, int y);
void scale_rect_8bit(const unsigned char *Source, unsigned char *Target, int SrcWidth, int SrcHeight, int TgtWidth, int TgtHeight);
bool has_file_extension(const char *filename, const char *extension);
bool has_fmtowns_support(const Configuration *config);
uint16 wrap_signed_coord(sint16 coord, uint8 level);
sint8 get_wrapped_rel_dir(sint16 p1, sint16 p2, uint8 level);
Std::string encode_xml_entity(const Std::string &s);
} // End of namespace Nuvie
} // End of namespace Ultima
#endif