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engines/ultima/nuvie/menus/game_menu_dialog.h
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engines/ultima/nuvie/menus/game_menu_dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_MENUS_GAME_MENU_DIALOG_H
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#define NUVIE_MENUS_GAME_MENU_DIALOG_H
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#include "ultima/nuvie/gui/gui_dialog.h"
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#include "ultima/nuvie/core/nuvie_defs.h"
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namespace Ultima {
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namespace Nuvie {
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#define GAMEMENUDIALOG_CB_DELETE 3
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class GUI;
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class GUI_CallBack;
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class GUI_Button;
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class GameMenuDialog : public GUI_Dialog {
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protected:
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uint8 last_index;
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sint8 b_index_num;
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CallBack *callback_object;
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GUI_Button *load_button, *save_button, *video_button, *audio_button, *input_button,
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*gameplay_button, *cheats_button, *continue_button, *quit_button;
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GUI_Button *button_index[9]; // add to here when you add a button. Keep buttons in order by height
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public:
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GameMenuDialog(CallBack *callback);
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~GameMenuDialog() override;
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bool init();
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GUI_status close_dialog();
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GUI_status KeyDown(const Common::KeyState &key) override;
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GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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