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engines/ultima/nuvie/keybinding/key_actions.h
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113
engines/ultima/nuvie/keybinding/key_actions.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_KEYBINDING_KEY_ACTIONS_H
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#define NUVIE_KEYBINDING_KEY_ACTIONS_H
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namespace Ultima {
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namespace Nuvie {
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void ActionWalkWest(int param);
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void ActionWalkEast(int param);
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void ActionWalkNorth(int param);
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void ActionWalkSouth(int param);
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void ActionWalkNorthEast(int param);
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void ActionWalkSouthEast(int param);
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void ActionWalkNorthWest(int param);
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void ActionWalkSouthWest(int param);
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void ActionCast(int param);
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void ActionLook(int param);
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void ActionTalk(int param);
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void ActionUse(int param);
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void ActionGet(int param);
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void ActionMove(int param); //PUSH EVENT
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void ActionDrop(int param);
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void ActionToggleCombat(int param);
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void ActionAttack(int param);
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void ActionRest(int param);
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void ActionMultiUse(int param);
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void ActionSelectCommandBar(int param);
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void ActionSelectNewCommandBar(int param);
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void ActionDollGump(int param);
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void ActionShowStats(int param);
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void ActionInventory(int param);
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void ActionPartyView(int param);
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void ActionNextPartyMember(int param);
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void ActionPreviousPartyMember(int param);
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void ActionHome(int param);
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void ActionEnd(int param);
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void ActionToggleView(int param);
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void ActionSoloMode(int param);
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void ActionPartyMode(int param);
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void ActionSaveDialog(int param);
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void ActionLoadLatestSave(int param);
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void ActionQuickSave(int param);
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void ActionQuickLoad(int param);
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void ActionQuitDialog(int param);
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void ActionQuitNODialog(int param);
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void ActionGameMenuDialog(int param);
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void ActionToggleFullscreen(int param);
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void ActionToggleCursor(int param);
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void ActionToggleCombatStrategy(int param);
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void ActionToggleFps(int param);
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void ActionToggleAudio(int param);
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void ActionToggleMusic(int param);
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void ActionToggleSFX(int param);
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void ActionToggleOriginalStyleCommandBar(int param);
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void ActionDoAction(int param);
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void ActionCancelAction(int param);
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void ActionMsgScrollUP(int param);
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void ActionMsgScrollDown(int param);
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void ActionShowKeys(int param);
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void ActionDecreaseDebug(int param);
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void ActionIncreaseDebug(int param);
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void ActionCloseGumps(int param);
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void ActionToggleAltCodeMode(int param);
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void ActionAppendAltCode(int param);
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void ActionUseItem(int param);
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void ActionAssetViewer(int param);
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void ActionShowEggs(int param);
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void ActionToggleHackmove(int param);
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void ActionToggleEggSpawn(int param);
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void ActionToggleUnlimitedCasting(int param);
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void ActionToggleNoDarkness(int param);
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void ActionTogglePickpocket(int param);
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void ActionToggleGodMode(int param);
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void ActionToggleEthereal(int param);
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void ActionToggleX_Ray(int param);
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void ActionHealParty(int param);
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void ActionTeleportToCursor(int param);
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void ActionToggleCheats(int param);
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void ActionDoNothing(int param);
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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