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engines/ultima/nuvie/gui/widgets/msg_scroll.h
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304
engines/ultima/nuvie/gui/widgets/msg_scroll.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_CORE_MSG_SCROLL_H
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#define NUVIE_CORE_MSG_SCROLL_H
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#include "ultima/nuvie/misc/call_back.h"
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/shared/std/containers.h"
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#define MSGSCROLL_U6_WIDTH 17
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#define MSGSCROLL_U6_HEIGHT 10
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#define MSGSCROLL_MD_WIDTH 16
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#define MSGSCROLL_MD_HEIGHT 8
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#define MSGSCROLL_SE_WIDTH 16
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#define MSGSCROLL_SE_HEIGHT 8
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#define MSGSCROLL_CURSOR_DELAY 6 // used to slow down the animated cursor
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#define MSGSCROLL_SCROLLBACK_HEIGHT 100
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#define MSGSCROLL_NO_MAP_DISPLAY false
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namespace Ultima {
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namespace Nuvie {
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using Std::list;
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class Configuration;
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class Font;
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class Actor;
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class MsgText {
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public:
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Font *font;
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Std::string s;
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uint8 color;
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MsgText();
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MsgText(const Std::string &new_string, Font *f);
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~MsgText();
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void append(const Std::string &new_string);
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void copy(MsgText *msg_text);
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uint32 length();
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uint16 getDisplayWidth();
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bool operator<(const MsgText &rhs) const {
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return (s < rhs.s);
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}
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};
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class MsgLine {
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public:
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Std::list<MsgText *> text;
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uint32 total_length;
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MsgLine() {
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total_length = 0;
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};
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~MsgLine();
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void append(MsgText *new_text);
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void remove_char();
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uint32 length();
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MsgText *get_text_at_pos(uint16 pos);
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uint16 get_display_width();
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};
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class MsgScroll: public GUI_Widget, public CallBack {
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protected:
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const Configuration *config;
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int game_type;
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Font *font;
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uint8 font_color;
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uint8 font_highlight_color;
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uint16 scroll_height;
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uint16 scroll_width;
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uint8 left_margin; // margin width in pixels
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// set by request_input()
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CallBack *callback_target;
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char *callback_user_data;
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uint8 input_char;
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bool input_mode;
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const char *permit_input; // character list, or 0 = any string
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bool yes_no_only, aye_nay_only, numbers_only; // limited input selection
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bool page_break;
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bool just_finished_page_break;
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bool just_displayed_prompt;
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virtual void process_page_break();
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Std::list<MsgLine *> msg_buf;
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Std::string input_buf;
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bool permit_inputescape; // can RETURN or ESCAPE be used to escape input entry
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uint16 cursor_wait;
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uint16 scrollback_height;
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bool discard_whitespace;
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bool using_target_cursor;
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uint8 bg_color;
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bool talking;
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private:
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uint16 screen_x; //x offset to top left corner of MsgScroll
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uint16 screen_y; //y offset to top left corner of MsgScroll
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bool keyword_highlight;
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MsgText prompt;
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Std::list<MsgText *> holding_buffer;
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bool show_cursor;
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bool autobreak; // if true, a page break will be added when the scroll is full
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bool scroll_updated;
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uint8 cursor_char;
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uint16 cursor_x, cursor_y;
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uint16 line_count; // count the number of lines since last page break.
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uint16 display_pos;
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bool capitalise_next_letter;
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public:
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MsgScroll(const Configuration *cfg, Font *f);
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MsgScroll() : GUI_Widget(nullptr, 0, 0, 0, 0),
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config(nullptr), game_type(0), font(nullptr), scroll_height(0),
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scroll_width(0), callback_target(nullptr), callback_user_data(nullptr),
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input_mode(false), permit_input(nullptr), page_break(false),
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just_finished_page_break(false), permit_inputescape(false),
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cursor_wait(0), screen_x(0), screen_y(0), bg_color(0),
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keyword_highlight(true), talking(false), show_cursor(false),
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autobreak(false), scroll_updated(false), cursor_char(0),
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cursor_x(0), cursor_y(0), line_count(0), display_pos(0),
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capitalise_next_letter(false), just_displayed_prompt(false),
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scrollback_height(MSGSCROLL_SCROLLBACK_HEIGHT), discard_whitespace(false),
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left_margin(0), font_color(0), font_highlight_color(0), input_char(0),
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yes_no_only(false), aye_nay_only(false), numbers_only(false),
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using_target_cursor(false) {
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}
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~MsgScroll() override;
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void init(const Configuration *cfg, Font *f);
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bool init(const char *player_name);
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void page_up();
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void page_down();
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virtual void move_scroll_down();
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virtual void move_scroll_up();
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void set_using_target_cursor(bool val) {
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using_target_cursor = val;
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}
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void process_holding_buffer();
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MsgText *holding_buffer_get_token();
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bool is_holding_buffer_empty() const {
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return holding_buffer.empty();
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}
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virtual bool can_display_prompt() const {
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return !just_displayed_prompt;
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}
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virtual bool parse_token(MsgText *token);
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void add_token(MsgText *token);
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bool remove_char();
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virtual void set_font(uint8 font_type);
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virtual bool is_garg_font();
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template<class... TParam>
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int print(const Std::string &format, TParam... param);
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virtual void display_string(const Std::string &s, Font *f, bool include_on_map_window);
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void display_string(const Std::string &s, Font *f, uint8 color, bool include_on_map_window);
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void display_string(const Std::string &s, uint16 length, uint8 lang_num);
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void display_string(const Std::string &s, bool include_on_map_window = true);
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void display_string(const Std::string &s, uint8 color, bool include_on_map_window);
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void display_fmt_string(const char *format, ...);
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void message(const char *string) {
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display_string(string);
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display_prompt();
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}
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bool set_prompt(const char *new_prompt, Font *f = nullptr);
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virtual void display_prompt();
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virtual void display_converse_prompt();
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void set_keyword_highlight(bool state);
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void set_input_mode(bool state, const char *allowed = nullptr,
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bool can_escape = true, bool use_target_cursor = false,
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bool set_numbers_only_to_true = false);
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virtual void set_talking(bool state, Actor *actor = nullptr) {
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talking = state;
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input_char = 0;
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}
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bool is_talking() const {
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return talking;
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}
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void set_show_cursor(bool state) {
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show_cursor = state;
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}
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void set_autobreak(bool state) {
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autobreak = state;
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}
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void set_discard_whitespace(bool discard) {
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discard_whitespace = discard;
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}
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bool get_page_break() const {
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return page_break;
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}
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GUI_status KeyDown(const Common::KeyState &key) override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status MouseWheel(sint32 x, sint32 y) override;
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virtual Std::string get_token_string_at_pos(uint16 x, uint16 y);
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//void updateScroll();
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void Display(bool full_redraw) override;
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void clearCursor(uint16 x, uint16 y);
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virtual void drawCursor(uint16 x, uint16 y);
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void set_page_break();
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virtual bool input_buf_add_char(char c);
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virtual bool input_buf_remove_char();
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/* Converse uses this to tell if the scroll has finished displaying the converse dialog */
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virtual bool is_converse_finished() {
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return true;
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}
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bool has_input();
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Std::string get_input();
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const char *peek_at_input();
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void request_input(CallBack *caller, void *user_data);
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void cancel_input_request() {
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request_input(nullptr, nullptr);
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}
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void clear_scroll();
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protected:
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void set_scroll_dimensions(uint16 w, uint16 h);
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void delete_front_line();
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virtual MsgLine *add_new_line();
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void drawLine(Screen *screen, MsgLine *msg_line, uint16 line_y);
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inline void clear_page_break();
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virtual void set_permitted_input(const char *allowed);
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virtual void clear_permitted_input();
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virtual bool can_fit_token_on_msgline(MsgLine *msg_line, MsgText *token);
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void increase_input_char();
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void decrease_input_char();
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uint8 get_char_from_input_char();
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virtual uint8 get_input_font_color() const {
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return font_color;
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}
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private:
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int print_internal(const Std::string *format, ...);
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};
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template<class... TParam>
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inline int MsgScroll::print(const Std::string &format, TParam... param) {
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return print_internal(&format, Common::forward<TParam>(param)...);
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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