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69
engines/ultima/nuvie/gui/widgets/fps_counter.cpp
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69
engines/ultima/nuvie/gui/widgets/fps_counter.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/game.h"
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#include "ultima/nuvie/screen/screen.h"
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#include "ultima/nuvie/fonts/font_manager.h"
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#include "ultima/nuvie/fonts/font.h"
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#include "ultima/nuvie/gui/widgets/fps_counter.h"
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namespace Ultima {
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namespace Nuvie {
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using Std::string;
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FpsCounter::FpsCounter(Game *g) : GUI_Widget(nullptr) {
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game = g;
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font = game->get_font_manager()->get_conv_font();
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uint16 x_off = game->get_game_x_offset();
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uint16 y_off = game->get_game_y_offset();
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Init(nullptr, x_off + 280, y_off, 40, 10);
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Common::strcpy_s(fps_string, "000.00");
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}
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FpsCounter::~FpsCounter() {
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}
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void FpsCounter::setFps(float fps) {
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snprintf(fps_string, sizeof(fps_string), "%3.02f", fps);
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}
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void FpsCounter::Display(bool full_redraw) {
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Screen *scr = game->get_screen();
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// if(full_redraw || update_display || game->is_new_style())
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{
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// update_display = false;
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scr->fill(0, area.left, area.top, area.width(), area.height());
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font->drawString(scr, fps_string, area.left, area.top);
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scr->update(area.left, area.top, area.width(), area.height());
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}
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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