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156
engines/ultima/nuvie/gui/widgets/converse_gump.h
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156
engines/ultima/nuvie/gui/widgets/converse_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_CORE_CONVERSE_GUMP_H
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#define NUVIE_CORE_CONVERSE_GUMP_H
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#include "ultima/nuvie/misc/call_back.h"
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Nuvie {
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using Std::list;
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class Configuration;
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class Font;
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class MsgScroll;
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class Actor;
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class ConverseGump: public MsgScroll {
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Std::list<MsgText> conv_keywords;
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Std::list<MsgText> permitted_input_keywords;
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Std::list<MsgText> *keyword_list;
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unsigned char *npc_portrait;
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unsigned char *avatar_portrait;
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bool found_break_char;
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bool solid_bg;
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bool force_solid_bg;
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uint8 converse_bg_color;
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uint16 cursor_position;
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uint8 portrait_width;
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uint8 portrait_height;
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uint8 frame_w;
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uint8 frame_h;
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uint16 min_w;
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nuvie_game_t game_type;
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public:
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ConverseGump(const Configuration *cfg, Font *f, Screen *s);
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~ConverseGump() override;
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void set_actor_portrait(Actor *a);
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unsigned char *create_framed_portrait(Actor *a);
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bool parse_token(MsgText *token) override;
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Std::string get_token_string_at_pos(uint16 x, uint16 y) override;
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void display_string(const Std::string &s, Font *f, bool include_on_map_window) override;
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void set_talking(bool state, Actor *actor = nullptr) override;
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void set_font(uint8 font_type) override {}
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//bool get_solid_bg() { return solid_bg; }
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void set_solid_bg(bool val) {
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solid_bg = val;
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}
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void Display(bool full_redraw) override;
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GUI_status KeyDown(const Common::KeyState &key) override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseMotion(int x, int y, uint8 state) override {
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return GUI_YUM;
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}
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GUI_status MouseEnter(uint8 state) override {
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return GUI_YUM;
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}
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GUI_status MouseLeave(uint8 state) override {
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return GUI_YUM;
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}
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GUI_status MouseClick(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseDouble(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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GUI_status MouseHeld(int x, int y, Events::MouseButton button) override {
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return GUI_YUM;
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}
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void set_found_break_char(bool val) {
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found_break_char = val;
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}
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bool input_buf_add_char(char c) override;
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bool input_buf_remove_char() override;
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bool is_converse_finished() override {
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return (is_holding_buffer_empty() && msg_buf.size() == 1 && msg_buf.back()->total_length == 0);
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}
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void drawCursor(uint16 x, uint16 y) override;
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protected:
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Std::string strip_whitespace_after_break(Std::string s);
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void add_keyword(Std::string keyword);
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void set_permitted_input(const char *allowed) override;
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void clear_permitted_input() override;
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bool cursor_at_input_section() const {
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return (keyword_list && cursor_position == keyword_list->size());
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}
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void cursor_reset() {
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cursor_position = 0;
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}
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void cursor_move_to_input() {
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cursor_position = keyword_list ? keyword_list->size() : 0;
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}
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void input_add_string(Std::string token_str);
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Std::string get_token_at_cursor();
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bool is_permanent_keyword(const Std::string &keyword);
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void parse_fm_towns_token(MsgText *token);
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private:
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unsigned char *get_portrait_data(Actor *a);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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