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engines/ultima/nuvie/gui/gui_text_toggle_button.h
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engines/ultima/nuvie/gui/gui_text_toggle_button.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_GUI_TEXT_TOGGLE_BUTTON_H
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#define NUVIE_GUI_TEXT_TOGGLE_BUTTON_H
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#include "ultima/nuvie/gui/gui_button.h"
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namespace Ultima {
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namespace Nuvie {
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// A button that cycles through a set of captions when clicked
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class GUI_TextToggleButton : public GUI_Button {
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public:
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/* Passed the button data, position, width, height,
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captions, number of captions, initial selection,
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a font, an alignment (see GUI_Button),
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the callback and a flag if it should be 2D (1) or 3D (0).
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The captions are copied into the class. */
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GUI_TextToggleButton(void *data, int x, int y, int w, int h,
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const char *const *texts, int count, int selection,
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GUI_Font *font, ButtonTextAlign alignment,
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GUI_CallBack *callback, int flat = 0);
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~GUI_TextToggleButton() override;
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virtual int GetSelection() const;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status Activate_button(int x = 0, int y = 0, Events::MouseButton button = Events::BUTTON_LEFT) override;
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protected:
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int selection;
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char **texts;
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int count;
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ButtonTextAlign alignment;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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