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engines/ultima/nuvie/gui/gui_scroller.cpp
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engines/ultima/nuvie/gui/gui_scroller.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/nuvie/gui/gui_scroll_bar.h"
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#include "ultima/nuvie/gui/gui_scroller.h"
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namespace Ultima {
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namespace Nuvie {
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GUI_Scroller::GUI_Scroller(int x, int y, int w, int h, uint8 r, uint8 g, uint8 b, uint16 r_height)
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: GUI_Widget(nullptr, x, y, w, h), R(r), G(g), B(b), bg_color(0),
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row_height(r_height), num_rows(0), disp_offset(0) {
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rows_per_page = h / row_height;
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scroll_bar = new GUI_ScrollBar(area.width() - SCROLLBAR_WIDTH, 0, area.height(), this);
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GUI_Widget::AddWidget(scroll_bar); // we call the GUI_Widget::AddWidget method our method is for scroller container items.
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}
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/* Map the color to the display */
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void GUI_Scroller::SetDisplay(Screen *s) {
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GUI_Widget::SetDisplay(s);
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bg_color = surface->format.RGBToColor(R, G, B);
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}
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int GUI_Scroller::AddWidget(GUI_Widget *widget) {
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GUI_Widget::AddWidget(widget);
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num_rows++;
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update_viewport(true);
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return 0;
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}
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void GUI_Scroller::PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) {
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GUI_Widget::PlaceOnScreen(s, dm, x, y);
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update_viewport(true);
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}
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void GUI_Scroller::update_viewport(bool update_slider) {
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uint16 i;
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float s_len = 1.0;
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float s_pos = 0.0;
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if (update_slider) {
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if (rows_per_page < num_rows)
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s_len = (float)rows_per_page / (float)num_rows;
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scroll_bar->set_slider_length(s_len);
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if (disp_offset > 0)
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s_pos = (float)disp_offset / (float)num_rows;
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scroll_bar->set_slider_position(s_pos);
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}
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Std::list<GUI_Widget *>::iterator child = children.begin();
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child++; // skip the scroll_bar widget. This is a bit evil.
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for (i = 0; child != children.end(); child++, i++) {
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if (i < disp_offset || i >= disp_offset + rows_per_page)
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(*child)->Hide();
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else {
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(*child)->Move(area.left, area.top + (i - disp_offset) * row_height);
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(*child)->Show();
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}
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}
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return;
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}
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/* Show the widget */
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void GUI_Scroller:: Display(bool full_redraw) {
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Common::Rect framerect;
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framerect = area;
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framerect.right -= SCROLLBAR_WIDTH;
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SDL_FillRect(surface, &framerect, bg_color);
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DisplayChildren();
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// screen->update(area.left,area.top,area.width(),area.height());
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return;
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}
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GUI_status GUI_Scroller::MouseDown(int x, int y, Events::MouseButton button) {
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//grab_focus();
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return GUI_YUM;
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}
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GUI_status GUI_Scroller::MouseUp(int x, int y, Events::MouseButton button) {
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// release_focus();
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return GUI_YUM;
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}
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GUI_status GUI_Scroller::MouseMotion(int x, int y, uint8 state) {
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//GUI::get_gui()->moveWidget(this,dx,dy);
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// Redraw();
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return GUI_YUM;
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}
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GUI_status GUI_Scroller::MouseWheel(sint32 x, sint32 y) {
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if (y > 0)
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move_up();
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else if (y < 0)
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move_down();
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return GUI_YUM;
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}
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void GUI_Scroller::move_up() {
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if (disp_offset > 0) {
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disp_offset--;
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update_viewport(true);
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}
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}
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void GUI_Scroller::move_down() {
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if (num_rows - disp_offset > rows_per_page) {
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disp_offset++;
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update_viewport(true);
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}
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}
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void GUI_Scroller::page_up(bool all) {
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if (disp_offset == 0)
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return;
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if (all)
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disp_offset = 0;
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else {
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for (int i = 0; i < rows_per_page; i++) {
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if (disp_offset > 0)
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disp_offset--;
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}
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}
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update_viewport(true);
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}
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void GUI_Scroller::page_down(bool all) {
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if (num_rows - disp_offset < rows_per_page)
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return;
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if (all)
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disp_offset = num_rows - rows_per_page;
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else {
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for (int i = 0; i < rows_per_page; i++) {
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if (num_rows - disp_offset > rows_per_page)
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disp_offset++;
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}
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}
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update_viewport(true);
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}
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void GUI_Scroller::move_percentage(float offset_percentage) {
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// DEBUG(0,LEVEL_DEBUGGING,"offset_percentage = %f\n", offset_percentage);
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disp_offset = (int)((float)num_rows * offset_percentage);
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update_viewport(false);
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}
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GUI_status GUI_Scroller::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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switch (msg) {
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case SCROLLBAR_CB_SLIDER_MOVED :
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move_percentage(*(float *)data);
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break;
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case SCROLLBAR_CB_UP_BUTTON :
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move_up();
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break;
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case SCROLLBAR_CB_DOWN_BUTTON :
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move_down();
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break;
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case SCROLLBAR_CB_PAGE_DOWN:
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page_down();
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break;
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case SCROLLBAR_CB_PAGE_UP:
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page_up();
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break;
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default :
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DEBUG(0, LEVEL_ERROR, "Unhandled callback!\n");
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break;
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}
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return GUI_YUM;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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