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engines/ultima/nuvie/gui/gui_load_image.h
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engines/ultima/nuvie/gui/gui_load_image.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_GUI_GUI_LOAD_IMAGE_H
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#define NUVIE_GUI_GUI_LOAD_IMAGE_H
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#include "graphics/managed_surface.h"
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namespace Ultima {
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namespace Nuvie {
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/************************************************************************/
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/* C functions for C image loading support:
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Use 'genimage' to turn an 8-bit BMP file into a C image, and include
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the output in your application, either directly or as a header file.
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Create an SDL surface in your program:
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surface = GUI_LoadImage(image_w, image_h, image_pal, image_data);
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*/
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/************************************************************************/
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extern Graphics::ManagedSurface *GUI_LoadImage(int w, int h, const uint8 *pal, const uint8 *data);
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/* Load the internal 8x8 font and return the associated font surface */
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extern Graphics::ManagedSurface *GUI_DefaultFont(void);
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extern Graphics::ManagedSurface *GUI_Font6x8(void);
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extern Graphics::ManagedSurface *GUI_FontGump(void);
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extern const uint8 *GUI_FontGumpWData(void);
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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