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engines/ultima/nuvie/gui/gui_font.h
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94
engines/ultima/nuvie/gui/gui_font.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_GUI_GUI_FONT_H
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#define NUVIE_GUI_GUI_FONT_H
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#include "ultima/nuvie/core/nuvie_defs.h"
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namespace Ultima {
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namespace Nuvie {
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enum GuiFont {
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GUI_FONT_DEFAULT = 0,
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GUI_FONT_6X8 = 1,
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GUI_FONT_GUMP = 2
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};
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class GUI_Font {
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protected:
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/* the font source surface */
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Graphics::ManagedSurface *_fontStore;
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/* flags */
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bool _transparent;
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DisposeAfterUse::Flag _disposeFont;
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/* dimensions */
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int _charH, _charW;
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const byte *_wData;
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public:
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/* use default 8x8 font */
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GUI_Font(uint8 fontType = GUI_FONT_DEFAULT);
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/* open named BMP file */
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GUI_Font(const char *name);
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/* use given YxY surface */
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GUI_Font(Graphics::ManagedSurface *bitmap);
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GUI_Font(const GUI_Font &font) = delete;
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virtual ~GUI_Font();
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/* determine drawing style */
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virtual void setTransparency(bool on);
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/* determine foreground and background color values RGB*/
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virtual void setColoring(uint8 fr, uint8 fg, uint8 fb, uint8 br = 255, uint8 bg = 255, uint8 bb = 255);
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/* Two color font */
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virtual void setColoring(uint8 fr, uint8 fg, uint8 fb, uint8 fr1, uint8 fg1, uint8 fb1, uint8 br, uint8 bg, uint8 bb);
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/* yields the pixel height of a single character */
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inline virtual int charHeight() const {
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return _charH - 1;
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}
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/* yields the pixel width of a single character */
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inline virtual int charWidth() const {
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return _charW;
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}
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/* put the text onto the given surface using the preset mode and colors */
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virtual void textOut(Graphics::ManagedSurface *context, int x, int y, const char *text, int line_wrap = 0);
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/* yields pixel width and height of a string when printed with this font */
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void textExtent(const char *text, int *w, int *h, int line_wrap = 0);
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/* yields the center (of width) where the text should be placed or 0 if larger than width */
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uint16 getCenter(const char *text, uint16 width);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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