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engines/ultima/nuvie/gui/gui_drag_manager.h
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65
engines/ultima/nuvie/gui/gui_drag_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_GUI_GUI_DRAG_MANAGER_H
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#define NUVIE_GUI_GUI_DRAG_MANAGER_H
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#include "ultima/nuvie/gui/gui_status.h"
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#include "ultima/nuvie/gui/gui_drag_area.h"
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namespace Ultima {
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namespace Nuvie {
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// Drag Messages.
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#define GUI_DRAG_OBJ 0
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class Screen;
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class GUI_DragManager {
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protected:
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Screen *screen;
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GUI_DragArea *drag_source;
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int message;
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void *data;
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bool is_out_of_range;
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public:
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GUI_DragManager(Screen *s);
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GUI_status start_drag(GUI_DragArea *src, int msg, void *d, unsigned char *icon_buf, uint16 w, uint16 h, uint8 bpp, bool out_of_range = false);
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void drop(GUI_DragArea *drag_target, int x, int y);
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// let us find out where the drag originated, because we might
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// need to do something different depending on where a dragged
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// object is coming from.
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GUI_DragArea *get_source();
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void draw(int x, int y);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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