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84
engines/ultima/nuvie/gui/gui_drag_manager.cpp
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84
engines/ultima/nuvie/gui/gui_drag_manager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/gui/gui_drag_area.h"
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#include "ultima/nuvie/gui/gui_drag_manager.h"
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#include "ultima/nuvie/core/game.h" // -+- Included so we can set WAIT_MODE while dragging.
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#include "ultima/nuvie/core/events.h" // /
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#include "ultima/nuvie/gui/widgets/msg_scroll.h"
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namespace Ultima {
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namespace Nuvie {
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GUI_DragManager::GUI_DragManager(Screen *s): screen(s), message(0),
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data(nullptr), drag_source(nullptr), is_out_of_range(false) {
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}
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GUI_status GUI_DragManager::start_drag(GUI_DragArea *src, int msg, void *d, unsigned char *icon_buf, uint16 w, uint16 h, uint8 bpp, bool out_of_range) {
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DEBUG(false, LEVEL_DEBUGGING, "Start Drag\n");
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drag_source = src;
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message = msg;
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data = d;
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is_out_of_range = out_of_range;
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//Game::get_game()->get_event()->set_mode(WAIT_MODE);
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Game::get_game()->pause_user();
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return GUI_DRAG_AND_DROP;
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}
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void GUI_DragManager::drop(GUI_DragArea *drag_target, int x, int y) {
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DEBUG(0, LEVEL_DEBUGGING, "Drop\n");
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//Game::get_game()->get_event()->endAction(); // WAIT_MODE
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Game::get_game()->unpause_user();
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if (is_out_of_range) {
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MsgScroll *scroll = Game::get_game()->get_scroll();
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scroll->display_string("Move-");
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scroll->display_string(Game::get_game()->get_obj_manager()->look_obj((Obj *)data)); // getting obj name
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scroll->message(".\n\nOut of range!\n\n");
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drag_source->drag_drop_failed(x, y, message, data);
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} else if (drag_target->drag_accept_drop(x, y, message, data)) {
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//inform the source of the success so it can perform operations before the drop takes place.
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drag_source->drag_drop_success(x, y, message, data);
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drag_target->drag_perform_drop(x, y, message, data);
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} else
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drag_source->drag_drop_failed(x, y, message, data);
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drag_source = nullptr;
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return;
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}
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void GUI_DragManager::draw(int x, int y) {
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if (!drag_source)
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return;
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drag_source->drag_draw(x, y, message, data);
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}
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GUI_DragArea *GUI_DragManager::get_source() {
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return drag_source;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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