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engines/ultima/nuvie/gui/gui_console.h
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engines/ultima/nuvie/gui/gui_console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_GUI_GUI_CONSOLE_H
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#define NUVIE_GUI_GUI_CONSOLE_H
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/nuvie/gui/gui_types.h"
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#include "ultima/nuvie/gui/gui_font.h"
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#include "ultima/nuvie/screen/screen.h"
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namespace Ultima {
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namespace Nuvie {
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class GUI_Console : public GUI_Widget {
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GUI_Color *bg_color;
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GUI_Font *font;
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uint16 num_cols;
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uint16 num_rows;
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Std::list<Std::string> data;
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public:
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GUI_Console(uint16 x, uint16 y, uint16 w, uint16 h);
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~GUI_Console() override;
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/* Map the color to the display */
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void SetDisplay(Screen *s) override;
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/* Show the widget */
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void Display(bool full_redraw) override;
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/* events, used for dragging the area. */
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status MouseMotion(int x, int y, uint8 state) override;
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virtual void AddLine(const Std::string &line);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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