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engines/ultima/nuvie/fonts/wou_font.cpp
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171
engines/ultima/nuvie/fonts/wou_font.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/screen/screen.h"
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#include "ultima/nuvie/files/u6_lzw.h"
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#include "ultima/nuvie/files/u6_shape.h"
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#include "ultima/nuvie/fonts/wou_font.h"
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#include "ultima/nuvie/core/game.h"
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namespace Ultima {
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namespace Nuvie {
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WOUFont::WOUFont() : font_data(nullptr), char_buf(nullptr), height(0),
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pixel_char(0) {
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}
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WOUFont::~WOUFont() {
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if (font_data != nullptr)
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free(font_data);
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if (char_buf != nullptr)
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free(char_buf);
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}
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bool WOUFont::init(const Common::Path &filename) {
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U6Lzw lzw;
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uint32 decomp_size;
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font_data = lzw.decompress_file(filename, decomp_size);
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height = font_data[0];
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pixel_char = font_data[2];
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num_chars = 256;
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if (Game::get_game()->get_game_type() != NUVIE_GAME_U6) {
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default_color = FONT_COLOR_WOU_NORMAL;
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default_highlight_color = FONT_COLOR_WOU_HIGHLIGHT;
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}
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return initCharBuf();
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}
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bool WOUFont::initWithBuffer(unsigned char *buffer, uint32 buffer_len) {
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font_data = buffer;
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height = font_data[0];
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pixel_char = font_data[2];
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num_chars = 256;
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if (Game::get_game()->get_game_type() != NUVIE_GAME_U6) {
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default_color = FONT_COLOR_WOU_NORMAL;
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default_highlight_color = FONT_COLOR_WOU_HIGHLIGHT;
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}
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return initCharBuf();
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}
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bool WOUFont::initCharBuf() {
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uint8 max_width = 0;
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for (uint16 i = 0; i < num_chars; i++) {
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uint8 width = font_data[0x4 + i];
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if (width > max_width) {
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max_width = width;
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}
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}
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char_buf = (unsigned char *)malloc(max_width * height);
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if (char_buf == nullptr)
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return false;
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return true;
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}
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uint16 WOUFont::getCharWidth(uint8 c) {
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if (font_data == nullptr)
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return 0;
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return font_data[0x4 + get_char_num(c)];
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}
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uint16 WOUFont::drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y,
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uint8 color) {
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unsigned char *pixels;
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uint16 width;
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if (font_data == nullptr)
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return false;
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pixels = font_data + font_data[0x204 + char_num] * 256 + font_data[0x104 + char_num];
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width = font_data[0x4 + char_num];
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memset(char_buf, 0xff, width * height);
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//pixels += y * pitch + x;
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for (uint8 i = 0; i < (width * height); i++) {
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if (pixels[i] == pixel_char)
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char_buf[i] = color;
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}
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screen->blit(x, y, char_buf, 8, width, height, width, true, nullptr);
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return width;
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}
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uint16 WOUFont::drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color) {
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uint16 i;
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uint16 string_len = strlen(str);
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if (font_data == nullptr)
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return x;
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for (i = 0; i < string_len; i++) {
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x += drawCharToShape(shp, get_char_num(str[i]), x, y, color);
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}
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return x;
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}
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uint8 WOUFont::drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y,
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uint8 color) {
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unsigned char *pixels;
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uint16 i, j;
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unsigned char *font;
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uint16 pitch;
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uint16 dst_w, dst_h;
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pixels = shp->get_data();
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shp->get_size(&dst_w, &dst_h);
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pitch = dst_w;
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pixels += y * pitch + x;
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uint16 width;
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font = font_data + font_data[0x204 + char_num] * 256 + font_data[0x104 + char_num];
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width = font_data[0x4 + char_num];
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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if (font[j] == pixel_char) {
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pixels[j] = color;
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}
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}
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font += width;
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pixels += pitch;
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}
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return width;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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