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engines/ultima/nuvie/fonts/font_manager.h
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72
engines/ultima/nuvie/fonts/font_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_FONTS_FONT_MANAGER_H
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#define NUVIE_FONTS_FONT_MANAGER_H
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class Font;
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#define NUVIE_FONT_NORMAL 0
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#define NUVIE_FONT_GARG 1
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class FontManager {
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const Configuration *config;
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Std::vector<Font *> fonts;
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uint16 num_fonts;
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Font *conv_font;
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Font *conv_garg_font;
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unsigned char *conv_font_data;
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uint8 *conv_font_widths;
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public:
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FontManager(const Configuration *cfg);
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~FontManager();
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bool init(nuvie_game_t game_type);
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Font *get_font(uint16 font_number);
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Font *get_conv_font() {
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return conv_font;
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}
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Font *get_conv_garg_font() {
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return conv_garg_font;
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}
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protected:
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bool initU6();
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bool initWOU(Std::string filename);
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bool initWOUSystemFont();
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bool initConvFonts(nuvie_game_t game_type);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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