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engines/ultima/nuvie/fonts/bmp_font.h
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61
engines/ultima/nuvie/fonts/bmp_font.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_FONTS_BMP_FONT_H
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#define NUVIE_FONTS_BMP_FONT_H
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#include "ultima/nuvie/fonts/font.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class Screen;
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class BMPFont : public Font {
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Graphics::ManagedSurface *font_surface;
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uint8 *font_width_data;
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uint16 char_w, char_h;
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bool dual_font_mode;
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bool rune_mode;
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public:
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BMPFont();
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~BMPFont() override;
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bool init(const Common::Path &bmp_filename, bool dual_fontmap = false);
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uint16 getCharWidth(uint8 c) override;
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uint16 getCharHeight() override {
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return 16;
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}
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uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y,
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uint8 color) override;
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uint16 getStringWidth(const char *str, uint16 string_len) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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