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engines/ultima/nuvie/files/u6_shape.h
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engines/ultima/nuvie/files/u6_shape.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_FILES_U6_SHAPE_H
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#define NUVIE_FILES_U6_SHAPE_H
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/*
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* ==========
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* Includes
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* ==========
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*/
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Nuvie {
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class U6Lib_n;
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class Configuration;
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/*
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* ==================
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* Class definition
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* ==================
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*
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* U6Shape can load Ultima VI shape files and return the shapes
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* stored into these files either as a Graphics::ManagedSurface or as raw data.
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*/
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class U6Shape {
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private:
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uint16 hotx, hoty;
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protected:
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unsigned char *raw;
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uint16 width, height;
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public:
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U6Shape();
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virtual ~U6Shape();
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bool init(uint16 w, uint16 h, uint16 hx = 0, uint16 hy = 0);
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virtual bool load(const Common::Path &filename);
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bool load(U6Lib_n *file, uint32 index);
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virtual bool load(unsigned char *buf);
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bool load_from_lzc(const Common::Path &filename, uint32 idx, uint32 sub_idx);
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bool load_WoU_background(const Configuration *config, nuvie_game_t game_type);
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const unsigned char *get_data() const;
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unsigned char *get_data();
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Graphics::ManagedSurface *get_shape_surface();
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bool get_hot_point(uint16 *x, uint16 *y);
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bool get_size(uint16 *w, uint16 *h);
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void draw_line(uint16 sx, uint16 sy, uint16 ex, uint16 ey, uint8 color);
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bool blit(U6Shape *shp, uint16 x, uint16 y);
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void fill(uint8 color);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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