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engines/ultima/nuvie/files/u6_bmp.cpp
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65
engines/ultima/nuvie/files/u6_bmp.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/files/u6_lzw.h"
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#include "ultima/nuvie/files/u6_bmp.h"
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namespace Ultima {
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namespace Nuvie {
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U6Bmp::U6Bmp(): U6Shape(), data(nullptr) {
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}
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U6Bmp::~U6Bmp() {
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if (data != nullptr)
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free(data);
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raw = nullptr;
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}
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bool U6Bmp::load(const Common::Path &filename) {
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U6Lzw lzw;
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uint32 data_size;
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if (data != nullptr)
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return false;
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if (filename.empty())
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return false;
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data = lzw.decompress_file(filename, data_size);
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if (data == nullptr)
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return false;
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width = (data[0] + (data[1] << 8));
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height = (data[2] + (data[3] << 8));
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raw = data + 0x4;
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return true;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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