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engines/ultima/nuvie/files/nuvie_io_file.h
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109
engines/ultima/nuvie/files/nuvie_io_file.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_FILES_NUVIE_IO_FILE_H
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#define NUVIE_FILES_NUVIE_IO_FILE_H
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/files/nuvie_io.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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namespace Ultima {
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namespace Nuvie {
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class NuvieIOFile : public NuvieIO {
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public:
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NuvieIOFile() {}
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~NuvieIOFile() override {}
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virtual bool open(const Common::Path &filename) {
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return false;
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};
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};
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class NuvieIOFileRead : public NuvieIOFile {
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private:
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Common::SeekableReadStream *_file;
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Common::File _srcFile;
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public:
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NuvieIOFileRead() : NuvieIOFile(), _file(nullptr) {}
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~NuvieIOFileRead() override;
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bool open(const Common::Path &filename) override;
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virtual bool open(Common::InSaveFile *saveFile);
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void close() override;
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void seek(uint32 new_pos) override;
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uint8 read1() override;
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uint16 read2() override;
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uint32 read4() override;
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bool readToBuf(unsigned char *buf, uint32 buf_size) override;
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bool isOpen() const {
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return _file != nullptr;
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}
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};
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/**
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* File writing class. This can be done in one of two ways.
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* If it's a simple filename, then it uses the savefile interface to
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* write it as uncompresed to the save folder. However, if it has
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* relative paths, such as used by the code to dump out all tiles or maps,
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* it uses a Common::DumpFile instead
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*/
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class NuvieIOFileWrite : public NuvieIOFile {
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private:
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Common::SeekableWriteStream *_file;
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Common::DumpFile _dumpFile;
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Common::OutSaveFile *_saveFile;
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Common::MemoryWriteStreamDynamic _saveFileData;
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Common::String _description;
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bool _isAutosave;
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protected:
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bool isOpen() const {
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return _file != nullptr;
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}
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public:
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NuvieIOFileWrite();
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~NuvieIOFileWrite() override;
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bool open(const Common::Path &filename) override;
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bool open(const Common::String &filename, bool isAutosave);
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void close() override;
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void seek(uint32 new_pos) override;
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bool write1(uint8 src) override;
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bool write2(uint16 src) override;
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bool write4(uint32 src) override;
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void writeDesc(const Common::String &desc) {
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_description = desc;
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}
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uint32 writeBuf(const unsigned char *src, uint32 src_size) override;
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uint32 write(NuvieIO *src) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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