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engines/ultima/nuvie/core/weather.h
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97
engines/ultima/nuvie/core/weather.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_CORE_WEATHER_H
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#define NUVIE_CORE_WEATHER_H
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/call_back.h"
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#include "ultima/nuvie/core/map.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class NuvieIO;
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class CallBack;
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class GameClock;
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class GameTimedCallback;
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using Std::list;
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using Std::string;
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//our callbacks
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#define WEATHER_CB_CHANGE_WIND_DIR 1
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#define WEATHER_CB_END_ECLIPSE 2
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#define WEATHER_WIND_CALM 8
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class Weather: public CallBack {
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const Configuration *config;
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GameClock *_clock;
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nuvie_game_t gametype; // what game is being played?
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NuvieDir wind_dir;
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Std::list<CallBack *>wind_change_notification_list;
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GameTimedCallback *wind_timer;
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public:
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Weather(const Configuration *cfg, GameClock *c, nuvie_game_t type);
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~Weather() override;
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bool load(NuvieIO *objlist);
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bool save(NuvieIO *objlist);
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Std::string get_wind_dir_str() const;
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NuvieDir get_wind_dir() const {
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return wind_dir;
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}
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bool is_displaying_from_wind_dir() const {
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return display_from_wind_dir;
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}
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bool set_wind_dir(NuvieDir new_wind_dir);
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bool add_wind_change_notification_callback(CallBack *caller);
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bool set_moonstone(uint8 moonstone, MapCoord where);
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MapCoord get_moonstone(uint8 moonstone);
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void update_moongates();
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bool is_eclipse() const;
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bool is_moon_visible() const;
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uint16 callback(uint16 msg, CallBack *caller, void *data = nullptr) override;
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protected:
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NuvieDir load_wind(NuvieIO *objlist);
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bool save_wind(NuvieIO *objlist);
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void change_wind_dir();
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inline void set_wind_change_callback();
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inline void send_wind_change_notification_callback();
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void clear_wind();
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bool display_from_wind_dir;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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