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engines/twp/resmanager.h
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105
engines/twp/resmanager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_RESMANAGER_H
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#define TWP_RESMANAGER_H
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "twp/gfx.h"
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#include "twp/spritesheet.h"
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namespace Twp {
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class Font;
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class ResManager {
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private:
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enum {
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START_ACTORID = 1000,
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END_ACTORID = 2000,
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START_ROOMID = 2000,
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END_ROOMID = 3000,
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START_OBJECTID = 3000,
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END_OBJECTID = 100000,
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START_LIGHTID = 100000,
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END_LIGHTID = 200000,
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START_SOUNDDEFID = 200000,
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END_SOUNDDEFID = 250000,
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START_SOUNDID = 250000,
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END_SOUNDID = 300000,
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START_THREADID = 300000,
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END_THREADID = 8000000,
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START_CALLBACKID = 8000000,
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END_CALLBACKID = 10000000,
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};
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public:
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static Common::String getKey(const Common::String &path);
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Texture *texture(const Common::String &name);
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SpriteSheet *spriteSheet(const Common::String &name);
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Common::SharedPtr<Font> font(const Common::String &name);
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void resetSaylineFont();
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bool isThread(int id) const;
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bool isRoom(int id) const;
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bool isActor(int id) const;
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bool isObject(int id) const;
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bool isSound(int id) const;
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bool isLight(int id) const;
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bool isCallback(int id) const;
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int getCallbackId() const;
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int newRoomId();
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int newObjId();
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int newActorId();
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int newSoundDefId();
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int newSoundId();
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int newThreadId();
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int newCallbackId();
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int newLightId();
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void resetIds(int callbackId);
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private:
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void loadTexture(const Common::String &name);
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void loadSpriteSheet(const Common::String &name);
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void loadFont(const Common::String &name);
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public:
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Common::HashMap<Common::String, Texture> _textures;
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Common::HashMap<Common::String, SpriteSheet> _spriteSheets;
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Common::HashMap<Common::String, Common::SharedPtr<Font> > _fonts;
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Common::SharedPtr<Object> _allObjects[100000];
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private:
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int _roomId = START_ROOMID;
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int _actorId = START_ACTORID;
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int _objId = START_OBJECTID;
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int _soundDefId = START_SOUNDDEFID;
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int _soundId = START_SOUNDID;
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int _threadId = START_THREADID;
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int _callbackId = START_CALLBACKID;
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int _lightId = START_LIGHTID;
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};
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} // namespace Twp
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#endif
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