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engines/twp/actorswitcher.h
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82
engines/twp/actorswitcher.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_ACTORSWITCHER_H
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#define TWP_ACTORSWITCHER_H
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#include "common/func.h"
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#include "twp/scenegraph.h"
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namespace Twp {
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#define asNone 0
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#define asOn 0x1
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#define asTemporaryUnselectable 0x2
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typedef void SelectFunc(int id);
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// This is where all the information about the actor icon stands
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struct ActorSwitcherSlot {
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ActorSwitcherSlot(const Common::String &icon_, const Color &back_, const Color &frame_, SelectFunc *selectFunc_, int id_ = 0);
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void select();
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Common::String icon;
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Color back, frame;
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SelectFunc *selectFunc;
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int id;
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};
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// This allows to change the selected actors or to display the options (gear icon)
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class ActorSwitcher : public Node {
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public:
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ActorSwitcher();
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void update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed);
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bool isMouseOver() const { return _mouseOver; }
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void setFlash(int flash) { _flash = flash; }
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protected:
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void drawCore(const Math::Matrix4 &trsf) override final;
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void drawSprite(const SpriteSheetFrame &sf, Texture *texture, const Color &color, const Math::Matrix4 &trsf);
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void drawIcon(const Common::String &icon, const Color &backColor, const Color &frameColor, const Math::Matrix4 &trsf, int index);
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Math::Matrix4 transform(const Math::Matrix4 &trsf, int index);
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float getAlpha(size_t index) const;
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float height() const;
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int iconIndex(const Math::Vector2d &pos) const;
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Common::Rect rect() const;
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public:
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int _mode = asNone; // current mode
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private:
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bool _mouseOver = false; // true when mouse is over the icons
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bool _down = false; // true when mouse button is down
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float _alpha = 0.f; // alpha value for the icon when flash is ON (flash != 0)
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int _flash = 0; // flash = 0: disable, flash = -1: enable, other values: time to flash
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float _flashElapsed = 0.f; // flash time elapsed in seconds
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float _animElapsed = 0.f, _animPos = 0.f; // animation time elapsed in seconds and current position in the animation [0f-1f]
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Common::Array<ActorSwitcherSlot> _slots; // list of slots containing icon, colors and select function
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};
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} // namespace Twp
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#endif
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